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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="fett527" data-source="post: 2221085" data-attributes="member: 5458"><p><strong>The Charred Hand</strong></p><p></p><p></p><p></p><p></p><p></p><p>This left hand black leather glove is adorned with flamelike embroidery covering the lower cusp. The glove is cold to the touch and when worn the user has a persistant chill. The glove absorbs heat and fire allowing the wearer to take half damage from fire based attacks, but now takes double damage from cold or frost atatcks. The glove can store 180 points of fire damage before it must be expunged(A fireball is centered on the caster if the total goes above the 180 mark - 10d6). Six stored points is equal to one charge on the glove and grants it the following powers with the proper command word:</p><p></p><p>Fulmen (1 charge) - the glove produces a flame that sheds light as a torch and adds the flaming ability to any weapon or attack from that hand. (Note any non-masterwork weapon may be destroyed by these magical flames weither immediately of over time - non-magical wooden weapons are destroyed after one round) Fulmanisis (1 charge) Produces a flame that may be hurled as per the Cleric spell Produce Flame (caster levl = 3) Fulmenictus (2 charges) - scorching ray (Caster level = 3) Fulmenseyciatus - (1 charge per d6) - Fireball (caster level = character level)</p></blockquote><p></p>
[QUOTE="fett527, post: 2221085, member: 5458"] [b]The Charred Hand[/b] This left hand black leather glove is adorned with flamelike embroidery covering the lower cusp. The glove is cold to the touch and when worn the user has a persistant chill. The glove absorbs heat and fire allowing the wearer to take half damage from fire based attacks, but now takes double damage from cold or frost atatcks. The glove can store 180 points of fire damage before it must be expunged(A fireball is centered on the caster if the total goes above the 180 mark - 10d6). Six stored points is equal to one charge on the glove and grants it the following powers with the proper command word: Fulmen (1 charge) - the glove produces a flame that sheds light as a torch and adds the flaming ability to any weapon or attack from that hand. (Note any non-masterwork weapon may be destroyed by these magical flames weither immediately of over time - non-magical wooden weapons are destroyed after one round) Fulmanisis (1 charge) Produces a flame that may be hurled as per the Cleric spell Produce Flame (caster levl = 3) Fulmenictus (2 charges) - scorching ray (Caster level = 3) Fulmenseyciatus - (1 charge per d6) - Fireball (caster level = character level) [/QUOTE]
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Icemist and Beyond: Characters from Small Beginnings
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