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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="fett527" data-source="post: 378005" data-attributes="member: 5458"><p><strong>Ashrem</strong></p><p></p><p>Here are Ashrem's stats, post with any questions!!!</p><p></p><p><strong>Ashrem</strong> (Surname held at this time)</p><p>Panther Feloine Male Rogue 2; medium sized humanoid (feloine); HD 2d6; hps 12; Init +7 (+3 Dex, +4 Imp Int); Speed 30 ft; AC 15 (+3 Dex, +2 Armor);Attack: BAB: +1; +2 (Masterwork Short Sword), +1 (Quarterstaff), +1 (Dagger Melee), +4 (Dagger Thrown), +4 (Crossbow, Light), +5 (Crossbow, Light w/ Masterwork Bolts); Dmg: 1d6 (19-20, x2) (Masterwork Short Sword), 1d6 (17-20, x2) (Razor, Masterwork, Keen Short Sword), 1d6 (x2) (Quarterstaff), 1d4 (19-20 x2) (Dagger), 1d8 (19-20 x2) (Crossbow, Light); SV Fort +0, Ref</p><p>+6, Will +2; AL CG; Str 11, Dex 16, Con 11, Int 16, Wis 14, Cha 10.</p><p></p><p>Languages: Feloine*, Torian*, Claw Chant*, Ionian, Demonic, Dwarven</p><p></p><p>Skills: Appraise +3, Balance +7, Bluff +5, Climb +4, Craft (Sculpture) +8, Decipher Script +4, Disable Device +4, Disguise +5/+7, Escape Artist +3, Forgery +3, Heal +2, Hide +9, Intimidate +2, Intuit Direction +3, Jump +7, Listen +4, Move Silently +9, Open Lock +4, Pick Pockets +6, Read Lips +6, Ride +3, Scry +3, Search +7, Sense Motive +4, Spot +4, Tumble +10, Use Rope</p><p>+3, Wilderness Lore +2</p><p></p><p>Feats: Improved Initiative, Exotic Weapon- Feloine Battle Claws*,**** </p><p></p><p>Special Abilities: Rogue Weapon Proficiencies, Sneak Attack 1d6, use the Search skill to locate traps when the task has a Difficulty Class higher than 20, use the Disable Device skill to disarm magic traps, Evasion</p><p></p><p>Armor, Weapons, and Items of Interest:</p><p>Leather Armor</p><p>Masterwork Short sword</p><p>Razor, Masterwork, Keen Short Sword**</p><p>Several Daggers</p><p>Quarterstaff</p><p>Crossbow, Light</p><p>Bolt Case x2</p><p>Bolt Case of 12 Silver, Masterwork, Blessed bolts</p><p>Backpack of Holding- 2ft.x4ft., always weighs 15 lbs.</p><p>Potion of Cure Light Wounds(x2)</p><p>Flask of Holy Water(x2)</p><p>Wishbone's Brew of Health*** (x1) adds d8 hit points and d4+1 str for d10 rounds after which you lose same str for same number of rounds </p><p>Wishbone's Brew of Speed*** (x1) gain and extra partial action per round plus d4+1 dex for d10 rounds, user must make a fort save dc 16 or suffer hallucinations during effects Wishbone's Brew of Stealth*** (x1) wait and see, it's worth it </p><p>Disguise Kit </p><p>Beggar's Outfit (tattered cloak, clothes and rags)</p><p></p><p>* Bonuses at time of creation</p><p>** Razor - a single edged short blade made from a mysterious metal. The</p><p>blade does not detect magic but it is amazingly sharp and needs no sharpening to keep this keen edge. It looks to be of dwarven make, but holds no clan markings, nor does it fit any known forging methods. Stranger yet is the weapon's ability to hit incorporeal creatures and creatures with DR/+1 despite its lack of magic. </p><p></p><p>*** Wishbone was trying to combine several potions into one quick vial. What he accomplished was a short-term effect with drawbacks. He died before perfecting any of his brews.</p><p>**** Feloine Battle Claws - Three curved blades that strap to the wrist. They have a hinge that allows them to fold back along the arm when not in use. Dmg d6 (X2), Slashing, +2 to climb checks.</p></blockquote><p></p>
[QUOTE="fett527, post: 378005, member: 5458"] [b]Ashrem[/b] Here are Ashrem's stats, post with any questions!!! [B]Ashrem[/B] (Surname held at this time) Panther Feloine Male Rogue 2; medium sized humanoid (feloine); HD 2d6; hps 12; Init +7 (+3 Dex, +4 Imp Int); Speed 30 ft; AC 15 (+3 Dex, +2 Armor);Attack: BAB: +1; +2 (Masterwork Short Sword), +1 (Quarterstaff), +1 (Dagger Melee), +4 (Dagger Thrown), +4 (Crossbow, Light), +5 (Crossbow, Light w/ Masterwork Bolts); Dmg: 1d6 (19-20, x2) (Masterwork Short Sword), 1d6 (17-20, x2) (Razor, Masterwork, Keen Short Sword), 1d6 (x2) (Quarterstaff), 1d4 (19-20 x2) (Dagger), 1d8 (19-20 x2) (Crossbow, Light); SV Fort +0, Ref +6, Will +2; AL CG; Str 11, Dex 16, Con 11, Int 16, Wis 14, Cha 10. Languages: Feloine*, Torian*, Claw Chant*, Ionian, Demonic, Dwarven Skills: Appraise +3, Balance +7, Bluff +5, Climb +4, Craft (Sculpture) +8, Decipher Script +4, Disable Device +4, Disguise +5/+7, Escape Artist +3, Forgery +3, Heal +2, Hide +9, Intimidate +2, Intuit Direction +3, Jump +7, Listen +4, Move Silently +9, Open Lock +4, Pick Pockets +6, Read Lips +6, Ride +3, Scry +3, Search +7, Sense Motive +4, Spot +4, Tumble +10, Use Rope +3, Wilderness Lore +2 Feats: Improved Initiative, Exotic Weapon- Feloine Battle Claws*,**** Special Abilities: Rogue Weapon Proficiencies, Sneak Attack 1d6, use the Search skill to locate traps when the task has a Difficulty Class higher than 20, use the Disable Device skill to disarm magic traps, Evasion Armor, Weapons, and Items of Interest: Leather Armor Masterwork Short sword Razor, Masterwork, Keen Short Sword** Several Daggers Quarterstaff Crossbow, Light Bolt Case x2 Bolt Case of 12 Silver, Masterwork, Blessed bolts Backpack of Holding- 2ft.x4ft., always weighs 15 lbs. Potion of Cure Light Wounds(x2) Flask of Holy Water(x2) Wishbone's Brew of Health*** (x1) adds d8 hit points and d4+1 str for d10 rounds after which you lose same str for same number of rounds Wishbone's Brew of Speed*** (x1) gain and extra partial action per round plus d4+1 dex for d10 rounds, user must make a fort save dc 16 or suffer hallucinations during effects Wishbone's Brew of Stealth*** (x1) wait and see, it's worth it Disguise Kit Beggar's Outfit (tattered cloak, clothes and rags) * Bonuses at time of creation ** Razor - a single edged short blade made from a mysterious metal. The blade does not detect magic but it is amazingly sharp and needs no sharpening to keep this keen edge. It looks to be of dwarven make, but holds no clan markings, nor does it fit any known forging methods. Stranger yet is the weapon's ability to hit incorporeal creatures and creatures with DR/+1 despite its lack of magic. *** Wishbone was trying to combine several potions into one quick vial. What he accomplished was a short-term effect with drawbacks. He died before perfecting any of his brews. **** Feloine Battle Claws - Three curved blades that strap to the wrist. They have a hinge that allows them to fold back along the arm when not in use. Dmg d6 (X2), Slashing, +2 to climb checks. [/QUOTE]
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