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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="fett527" data-source="post: 412902" data-attributes="member: 5458"><p><strong>Here she is, Miss Rora Angel herself!</strong></p><p></p><p>Aurora</p><p></p><p>Human Female Sorceress 2; medium sized humanoid (human); HD 2d4+4; hps 12; Init +5 (+1 Dex, +4 Improved Initiative); Speed 30 ft; AC 11 (+1 Dex); Attack: BAB: +1; +1 (Wand/Mace); Dmg: 1d6 (x2); SV Fort +2, Ref +1, Will +3; AL CG; Str 10, Dex 12, Con 14, Int 14, Wis 11, Cha 18.</p><p></p><p>Languages: Torian, Draconic, Elven</p><p></p><p>Skills: Concentration +7, Craft (Pottery) +4, Diplomacy +6, Intimidate +5, Profession (Herbalist) +4, Scry +3, Search +3, Sense Motive +1, Spellcraft +3, Spot +1</p><p></p><p>Feats: Improved Initiative, Scribe Scroll</p><p></p><p>Special Abilities: Sorcerer Weapon Proficiencies, Spellcasting, Call Familiar</p><p></p><p>Spells: 6/5 per day. Known- 0 lvl: Detect Magic, Light, Mending, Ray of frost, Read Magic; 1st lvl: Mage Armor, Magic Missile</p><p></p><p>Weapons, Armor and Items of Interest:</p><p>Mirror</p><p>Signet ring</p><p>Wand*</p><p>Wand from Lizon (Dragon Missles)**</p><p>Bone Ring***</p><p></p><p></p><p>Athena, Aurora's familiar</p><p>Owl; Tiny sized animal; HD 2; hps 6; Speed 10 ft; Attack: +6; Dmg: 1d4-2 (Claws)</p><p></p><p>Special Abilities: Low-light vision, Master gains +2 bonus on Move Silently checks, Alertness (to master when at arms length), Improved Evasion, Share Spells, Emphatic Link</p><p></p><p></p><p>*Aurora’s Wand – a Gift to Aurora from her mother before she died in childbirth of her third child. It is a slim black stick with no markings. When a sorcerer holds it they can feel raw energy flowing throughout its length, when swung a mystical force the shape of a mace flows around the stick. It is the same magical force that comprises mage armor so it may hit incorporeal creatures. The wand also allows 5 levels of magic to be stored into it (All types, Divine, Arcane) and released with a key word given at the time of storage. </p><p></p><p>**Dragon Missile Wand - Fashioned from an ivory-hued dragon's tooth. It is a 3rd level wand of Magic Missile.</p><p></p><p>***Ring of Bone – A ring crafted from the bone of a devil. Crafted by the late necromancer, Dokrikus, for the general of his army. The ring allows the wielder to expend a charge to mold bones into armor. The AC of the armor is equal to the HD of the creature it came from, not to exceed 15. The armor lasts for 10 rounds before another charge must be expended to keep the armor. Additional charges may be used to add bones to the armor, but charges must be spent per corpse to maintain it. The ring holds 30 charges and can be recharged, but only the late necromancer knew how (he did this to keep the generals reporting to him). The ring is currently out of charges. The last ability of the ring uses no charges but can pull the wearer’s own skeleton from his body to act as an exoskeleton, the armor bonus for this method is a d6 + ½ your level. The transformation is painful and deals 1 pt of damage per round that the armor is up, and spell casting requires a concentration check.</p><p></p><p></p><p>It has been a lot of fun gaming with Aurora as a person (she is dshai527's lovely wife) and the character. Aurora is not an experienced roleplayer, but getting better every session, and it does wonders as her inexperience comes through in the character Aurora. It has provided for some great moments.</p></blockquote><p></p>
[QUOTE="fett527, post: 412902, member: 5458"] [b]Here she is, Miss Rora Angel herself![/b] Aurora Human Female Sorceress 2; medium sized humanoid (human); HD 2d4+4; hps 12; Init +5 (+1 Dex, +4 Improved Initiative); Speed 30 ft; AC 11 (+1 Dex); Attack: BAB: +1; +1 (Wand/Mace); Dmg: 1d6 (x2); SV Fort +2, Ref +1, Will +3; AL CG; Str 10, Dex 12, Con 14, Int 14, Wis 11, Cha 18. Languages: Torian, Draconic, Elven Skills: Concentration +7, Craft (Pottery) +4, Diplomacy +6, Intimidate +5, Profession (Herbalist) +4, Scry +3, Search +3, Sense Motive +1, Spellcraft +3, Spot +1 Feats: Improved Initiative, Scribe Scroll Special Abilities: Sorcerer Weapon Proficiencies, Spellcasting, Call Familiar Spells: 6/5 per day. Known- 0 lvl: Detect Magic, Light, Mending, Ray of frost, Read Magic; 1st lvl: Mage Armor, Magic Missile Weapons, Armor and Items of Interest: Mirror Signet ring Wand* Wand from Lizon (Dragon Missles)** Bone Ring*** Athena, Aurora's familiar Owl; Tiny sized animal; HD 2; hps 6; Speed 10 ft; Attack: +6; Dmg: 1d4-2 (Claws) Special Abilities: Low-light vision, Master gains +2 bonus on Move Silently checks, Alertness (to master when at arms length), Improved Evasion, Share Spells, Emphatic Link *Aurora’s Wand – a Gift to Aurora from her mother before she died in childbirth of her third child. It is a slim black stick with no markings. When a sorcerer holds it they can feel raw energy flowing throughout its length, when swung a mystical force the shape of a mace flows around the stick. It is the same magical force that comprises mage armor so it may hit incorporeal creatures. The wand also allows 5 levels of magic to be stored into it (All types, Divine, Arcane) and released with a key word given at the time of storage. **Dragon Missile Wand - Fashioned from an ivory-hued dragon's tooth. It is a 3rd level wand of Magic Missile. ***Ring of Bone – A ring crafted from the bone of a devil. Crafted by the late necromancer, Dokrikus, for the general of his army. The ring allows the wielder to expend a charge to mold bones into armor. The AC of the armor is equal to the HD of the creature it came from, not to exceed 15. The armor lasts for 10 rounds before another charge must be expended to keep the armor. Additional charges may be used to add bones to the armor, but charges must be spent per corpse to maintain it. The ring holds 30 charges and can be recharged, but only the late necromancer knew how (he did this to keep the generals reporting to him). The ring is currently out of charges. The last ability of the ring uses no charges but can pull the wearer’s own skeleton from his body to act as an exoskeleton, the armor bonus for this method is a d6 + ½ your level. The transformation is painful and deals 1 pt of damage per round that the armor is up, and spell casting requires a concentration check. It has been a lot of fun gaming with Aurora as a person (she is dshai527's lovely wife) and the character. Aurora is not an experienced roleplayer, but getting better every session, and it does wonders as her inexperience comes through in the character Aurora. It has provided for some great moments. [/QUOTE]
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