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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="Rel" data-source="post: 681951" data-attributes="member: 99"><p>I figured that of all people Fett would never be lonely. What with all those clones and everything.</p><p></p><p>As an avid fan of all things Small Beginnings, I think your crit system is pretty neat. I'm not sure our group would use it any time soon though.</p><p></p><p>The reason being that we came to 3E from a Rolemaster background (myself and one of the other players wrote a couple of the companion books for that system). RM has a VERY detailed crit system that tells you precisely where you were hit, and additional hit points damage, bleeding, stun, ability to parry on following rounds and any combat penalties as a result. It can certainly be fun, but after about a dozen years playing that system, we were just a bit burnt out on it. The relative simplicity of critical hits in 3E has been a breath of fresh air.</p><p></p><p>When I DM, I try to creatively describe the combats including critical hits. But I'm a little gunshy about making the system more elaborate than it is.</p><p></p><p>But if it results in the highly entertaining games that I love reading about in the Small Beginnings Story Hour, I've got to give it props. Thanks for posting that, Fett.</p></blockquote><p></p>
[QUOTE="Rel, post: 681951, member: 99"] I figured that of all people Fett would never be lonely. What with all those clones and everything. As an avid fan of all things Small Beginnings, I think your crit system is pretty neat. I'm not sure our group would use it any time soon though. The reason being that we came to 3E from a Rolemaster background (myself and one of the other players wrote a couple of the companion books for that system). RM has a VERY detailed crit system that tells you precisely where you were hit, and additional hit points damage, bleeding, stun, ability to parry on following rounds and any combat penalties as a result. It can certainly be fun, but after about a dozen years playing that system, we were just a bit burnt out on it. The relative simplicity of critical hits in 3E has been a breath of fresh air. When I DM, I try to creatively describe the combats including critical hits. But I'm a little gunshy about making the system more elaborate than it is. But if it results in the highly entertaining games that I love reading about in the Small Beginnings Story Hour, I've got to give it props. Thanks for posting that, Fett. [/QUOTE]
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