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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="Badger" data-source="post: 683459" data-attributes="member: 7252"><p><strong>Of Crits and Failures...</strong></p><p></p><p>Sorry for not getting to post earlier, but as this is visitation weekend, I'm all about trying to be uber-dad, especially now that I have both arms to work with.</p><p></p><p>In all of my past groups, the concept of the "critical hit" was as hard pursued as the holy grail. The group I was with always consisted of the following players, a klepto mage with a desire to polymorph into a tarrasque, the Drizzt wannabe with twin blades to match, my NPC (always a priest as the group would need healing constantly), and a male ranger who accidentily put on a girdle of opposite gender and liked being a "faux chick". *rubs temples from many bad memories on that last one*</p><p></p><p>I do wish however, we would have had the god dice roll to use in advance, as I think I would have applied it to all aspects of things, including saving throws. When I took the helm as DM, I added the luck attribute to the "core" stats as a reason to allow the guys to redo saves from time to time. For all # above 10, they got a free reroll each session, for all # below 10, they lost a roll and it was in my hands alone. Surprisingly enough, they soon became three of the luckiest mo' fo's god put on this green earth..*L*</p><p></p><p>However, back to the point. I think it is a cool twist on things, and I look foward to more "House Rules" that you guys have in effect.</p><p></p><p>Badger</p><p></p><p>"Putting the "fun" back in dysfunctional..."</p></blockquote><p></p>
[QUOTE="Badger, post: 683459, member: 7252"] [b]Of Crits and Failures...[/b] Sorry for not getting to post earlier, but as this is visitation weekend, I'm all about trying to be uber-dad, especially now that I have both arms to work with. In all of my past groups, the concept of the "critical hit" was as hard pursued as the holy grail. The group I was with always consisted of the following players, a klepto mage with a desire to polymorph into a tarrasque, the Drizzt wannabe with twin blades to match, my NPC (always a priest as the group would need healing constantly), and a male ranger who accidentily put on a girdle of opposite gender and liked being a "faux chick". *rubs temples from many bad memories on that last one* I do wish however, we would have had the god dice roll to use in advance, as I think I would have applied it to all aspects of things, including saving throws. When I took the helm as DM, I added the luck attribute to the "core" stats as a reason to allow the guys to redo saves from time to time. For all # above 10, they got a free reroll each session, for all # below 10, they lost a roll and it was in my hands alone. Surprisingly enough, they soon became three of the luckiest mo' fo's god put on this green earth..*L* However, back to the point. I think it is a cool twist on things, and I look foward to more "House Rules" that you guys have in effect. Badger "Putting the "fun" back in dysfunctional..." [/QUOTE]
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