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Icewind Dale: Rime of the Frostmaiden -- A Comprehensive Review
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<blockquote data-quote="Istbor" data-source="post: 8092740" data-attributes="member: 6801670"><p>Personally, and this is coming from someone who is just this edition starting to run published adventures, I rank them at RotF, OotA, and then SKT. </p><p></p><p>I love stories told in extreme conditions, or in unfamiliar landscapes. The sad part of SKT, was that I love giants, but the adventure really ended not having the feel that I had hoped for. </p><p></p><p>I have not run Rime yet, but I have run both the others, and SKT just felt the most disjointed to me. My players did not much like the floating tower. But did love the beginning. Where you encounter the Nightstone pummeled and fight goblins in a cave. They wanted to make that their base of operations, but all the huge amount of travel kind of disheartened them. </p><p></p><p>OotA, felt a bit more cohesive in play, and I could inject a lot more cool stuff that I made myself. I feel the Underdark being less mapped out and explored allowed for this. The Underdark felt like its own mega-dungeon the way we played and that really spoke to my players. </p><p></p><p>From reading Rime, I think one could pull off a similar feel, but have that oppressive weather really hammer in the feeling of desperation and amplify horror or insanity if you feel like it. </p><p></p><p>This could also have that 'mega-dungeon feel. And instead of spikes of insanity and terror that OotA could have with appearances of the Demon Lords, in RotF it is constant and pervasive. I have lived in the Northern regions where there is little light and in times of constant snow or bad weather and it can have powerful effects on the psyche.</p></blockquote><p></p>
[QUOTE="Istbor, post: 8092740, member: 6801670"] Personally, and this is coming from someone who is just this edition starting to run published adventures, I rank them at RotF, OotA, and then SKT. I love stories told in extreme conditions, or in unfamiliar landscapes. The sad part of SKT, was that I love giants, but the adventure really ended not having the feel that I had hoped for. I have not run Rime yet, but I have run both the others, and SKT just felt the most disjointed to me. My players did not much like the floating tower. But did love the beginning. Where you encounter the Nightstone pummeled and fight goblins in a cave. They wanted to make that their base of operations, but all the huge amount of travel kind of disheartened them. OotA, felt a bit more cohesive in play, and I could inject a lot more cool stuff that I made myself. I feel the Underdark being less mapped out and explored allowed for this. The Underdark felt like its own mega-dungeon the way we played and that really spoke to my players. From reading Rime, I think one could pull off a similar feel, but have that oppressive weather really hammer in the feeling of desperation and amplify horror or insanity if you feel like it. This could also have that 'mega-dungeon feel. And instead of spikes of insanity and terror that OotA could have with appearances of the Demon Lords, in RotF it is constant and pervasive. I have lived in the Northern regions where there is little light and in times of constant snow or bad weather and it can have powerful effects on the psyche. [/QUOTE]
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