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Icewind Dale: Rime of the Frostmaiden -- A Comprehensive Review
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<blockquote data-quote="Paul Farquhar" data-source="post: 8099358" data-attributes="member: 6906155"><p>No, it is not a false impression, it is the truth.</p><p></p><p>Remember, the Forgotten Realms is a place where gods are <em>real</em>. If you want to know what will appease a god it is easy to find out - just ask one of their clerics (or druids). When they consult the auguries those auguries are <em>true</em>.</p><p></p><p>And the sacrifices are <em>working</em>. As has already been pointed out, it would be miraculous for the Ten Towns to survive after two years of darkness and arctic winter. The fact that they everyone isn't already dead proves the effectiveness of the sacrifices.</p><p></p><p>The Ten Towns are doing what they are told to do. Auril is the ruler and dictator of Icewind Dale. If your players want to hold the people of the Ten Towns responsible for the actions of their ruler, then I think your player's morality is far more disturbing than those who are sacrificing to keep everyone alive.</p><p></p><p>And frankly, if the players can't cope with that, then I can't see them coping with the rest of the adventure either. Deciding which towns to save from the dragon? Passing the Test of Cruelty? Working alongside a self-serving necromancer?</p><p></p><p>NB, Tyr is a Norse god, and the Norse gods accepted human sacrifices.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8099358, member: 6906155"] No, it is not a false impression, it is the truth. Remember, the Forgotten Realms is a place where gods are [I]real[/I]. If you want to know what will appease a god it is easy to find out - just ask one of their clerics (or druids). When they consult the auguries those auguries are [I]true[/I]. And the sacrifices are [I]working[/I]. As has already been pointed out, it would be miraculous for the Ten Towns to survive after two years of darkness and arctic winter. The fact that they everyone isn't already dead proves the effectiveness of the sacrifices. The Ten Towns are doing what they are told to do. Auril is the ruler and dictator of Icewind Dale. If your players want to hold the people of the Ten Towns responsible for the actions of their ruler, then I think your player's morality is far more disturbing than those who are sacrificing to keep everyone alive. And frankly, if the players can't cope with that, then I can't see them coping with the rest of the adventure either. Deciding which towns to save from the dragon? Passing the Test of Cruelty? Working alongside a self-serving necromancer? NB, Tyr is a Norse god, and the Norse gods accepted human sacrifices. [/QUOTE]
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