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Icon rolls - improv tool or player freebie?
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<blockquote data-quote="waderockett" data-source="post: 6253093" data-attributes="member: 6675103"><p>They do serve as both a player benefit and improv tool. Rob Heinsoo has great advice onusing icon rolls in play in <a href="http://www.youtube.com/watch?v=RowB-6YSMqw&feature=share" target="_blank">this video interview with Mike Shea</a>.</p><p></p><p>A few things:</p><p></p><p>"Benefit" doesn't usually mean gold or magic items. Icons and their organizations are a resource the players draw on during play -- they're connected to the world's movers and shakers. It COULD mean gold or a magic item, if that's what makes sense in the PC's situation. (The magic item could even be a loan for a particular mission.) But it could also be valuable information, a few low-level minions to provide backup during combat, a map, pulling strings to get the party out of jail or an audience with a powerful local figure. Think of it as if you had connections with Bill Gates, or Bono, or the Pope -- you can't just ring them up anytime you like and ask for thousands of dollars, or a tank. But you can certainly use those connections to make getting things done easier.</p><p></p><p>When using icon rolls as an improv tool, don't struggle to include all the results in a session. Use the ones you have good ideas for, and let the players hold onto the rest for later. Maybe the party is having trouble convincing a nobleman to help them -- one PC has an unused 5 with the Crusader and says, "Wait, my Crusader buddies told me about this guy. I can get him to help us." "And you say, "Sure, and the complication is that now you'll owe him a favor. There's a certain unpleasant errand he needs done..."</p></blockquote><p></p>
[QUOTE="waderockett, post: 6253093, member: 6675103"] They do serve as both a player benefit and improv tool. Rob Heinsoo has great advice onusing icon rolls in play in [URL="http://www.youtube.com/watch?v=RowB-6YSMqw&feature=share"]this video interview with Mike Shea[/URL]. A few things: "Benefit" doesn't usually mean gold or magic items. Icons and their organizations are a resource the players draw on during play -- they're connected to the world's movers and shakers. It COULD mean gold or a magic item, if that's what makes sense in the PC's situation. (The magic item could even be a loan for a particular mission.) But it could also be valuable information, a few low-level minions to provide backup during combat, a map, pulling strings to get the party out of jail or an audience with a powerful local figure. Think of it as if you had connections with Bill Gates, or Bono, or the Pope -- you can't just ring them up anytime you like and ask for thousands of dollars, or a tank. But you can certainly use those connections to make getting things done easier. When using icon rolls as an improv tool, don't struggle to include all the results in a session. Use the ones you have good ideas for, and let the players hold onto the rest for later. Maybe the party is having trouble convincing a nobleman to help them -- one PC has an unused 5 with the Crusader and says, "Wait, my Crusader buddies told me about this guy. I can get him to help us." "And you say, "Sure, and the complication is that now you'll owe him a favor. There's a certain unpleasant errand he needs done..." [/QUOTE]
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