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General Tabletop Discussion
*TTRPGs General
Icon rolls - improv tool or player freebie?
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<blockquote data-quote="Balesir" data-source="post: 6253307" data-attributes="member: 27160"><p>As [MENTION=42582]pemerton[/MENTION] says, any magic items or treasures handed out as Icon boons are counted as part of the treasure for the adventure against the treasure guidelines - so the answer is that the Icon roll result <em>in itself</em> is purely an improvisational tool.</p><p></p><p>If the character is given a magic item at the mission start, that item is taken off the adventure treasure budget, so they are not really getting an additional magic item at all. What they ARE getting is (i) an item that is (hopefully) suited to this particular mission* and (ii) access to/use of the magic item from the start of the adventure. Same with money - they get early access that might be useful to buy gear for this mission, but lose out on the treasure in the adventure itself.</p><p></p><p>Other, non-treasure related, boons mean that they get more treasure from "loot" and such like (or rewards after the fact) - which might actually be stuff of more general usefulness than mission-specific gear.</p><p></p><p>In short, you need to take the long view. Icon rolls give stuff that is useful in the context of the current mission, tie the Icons with whom the characters have links into the characters' stories and tasks and mould the sorts of adversaries and allies the characters will encounter. Character rewards, however, are guided by the treasure guidelines in the longer term, regardless of when or how those rewards crop up during the adventure.</p><p></p><p></p><p>*: This could be either a good thing or a bad thing. Just because the item suits this adventure well doesn't mean it'll fit the next one at all well, whereas a more general item award might have more general usefulness.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6253307, member: 27160"] As [MENTION=42582]pemerton[/MENTION] says, any magic items or treasures handed out as Icon boons are counted as part of the treasure for the adventure against the treasure guidelines - so the answer is that the Icon roll result [I]in itself[/I] is purely an improvisational tool. If the character is given a magic item at the mission start, that item is taken off the adventure treasure budget, so they are not really getting an additional magic item at all. What they ARE getting is (i) an item that is (hopefully) suited to this particular mission* and (ii) access to/use of the magic item from the start of the adventure. Same with money - they get early access that might be useful to buy gear for this mission, but lose out on the treasure in the adventure itself. Other, non-treasure related, boons mean that they get more treasure from "loot" and such like (or rewards after the fact) - which might actually be stuff of more general usefulness than mission-specific gear. In short, you need to take the long view. Icon rolls give stuff that is useful in the context of the current mission, tie the Icons with whom the characters have links into the characters' stories and tasks and mould the sorts of adversaries and allies the characters will encounter. Character rewards, however, are guided by the treasure guidelines in the longer term, regardless of when or how those rewards crop up during the adventure. *: This could be either a good thing or a bad thing. Just because the item suits this adventure well doesn't mean it'll fit the next one at all well, whereas a more general item award might have more general usefulness. [/QUOTE]
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Icon rolls - improv tool or player freebie?
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