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Iconic characters that have changed in later editions
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<blockquote data-quote="Ruin Explorer" data-source="post: 8852149" data-attributes="member: 18"><p>Rogues as overpowered?</p><p></p><p>I've literally only ever heard that take from people who <em>cannot/will not do math</em>.</p><p></p><p>And it's always like "Omg rouges r broken becuz they do 5d6 sneak attack and the game designer sez they do it every round! OVERPOWERED!!!", and it's like, as soon as you show them the actual math involved, they either either go "ur lying with math" (when obviously that isn't possible) or just go silent/leave the thread.</p><p></p><p>Rogues are towards the bottom end of things as classes go in 5E. Luckily, there's not far to fall thanks to several smart design elements. If Rogues got a few "fiat" abilities like spellcasters do, or got some key abilities earlier one (whereas 1D&D seems to making them all be later, and only spells earlier), that could be turned around.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8852149, member: 18"] Rogues as overpowered? I've literally only ever heard that take from people who [I]cannot/will not do math[/I]. And it's always like "Omg rouges r broken becuz they do 5d6 sneak attack and the game designer sez they do it every round! OVERPOWERED!!!", and it's like, as soon as you show them the actual math involved, they either either go "ur lying with math" (when obviously that isn't possible) or just go silent/leave the thread. Rogues are towards the bottom end of things as classes go in 5E. Luckily, there's not far to fall thanks to several smart design elements. If Rogues got a few "fiat" abilities like spellcasters do, or got some key abilities earlier one (whereas 1D&D seems to making them all be later, and only spells earlier), that could be turned around. [/QUOTE]
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