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<blockquote data-quote="TwinBahamut" data-source="post: 5852264" data-attributes="member: 32536"><p>I think the lack of armor or not is only a defining class trait for older editions because older editions simply didn't have major mechanics that defined classes other than spellcasting or equipment choice. In a game more in the mold of 3E or 4E, where classes are better defined by their class abilities than their equipment (and and lack of equipment is easily remedied by feats), then equipment limitations are much more minor.</p><p></p><p>Put differently, two random 4E classes (such as, say the Warden and the Fighter) would be very, very different classes even if they did not have any equipment choice differences. Two characters of the same 4E class would be quite similar in basic ability, even if they had very different types of equipment.</p><p></p><p>In general, I think equipment choice is something that should be an option that should be made in addition to class choice in many cases, not merely as a product of class choice. This is partially why I favor a removal of the strictly tiered armor system (an opportunity cost armor system would be better) and a movement towards weapon choice having more impact. But that is a different topic.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5852264, member: 32536"] I think the lack of armor or not is only a defining class trait for older editions because older editions simply didn't have major mechanics that defined classes other than spellcasting or equipment choice. In a game more in the mold of 3E or 4E, where classes are better defined by their class abilities than their equipment (and and lack of equipment is easily remedied by feats), then equipment limitations are much more minor. Put differently, two random 4E classes (such as, say the Warden and the Fighter) would be very, very different classes even if they did not have any equipment choice differences. Two characters of the same 4E class would be quite similar in basic ability, even if they had very different types of equipment. In general, I think equipment choice is something that should be an option that should be made in addition to class choice in many cases, not merely as a product of class choice. This is partially why I favor a removal of the strictly tiered armor system (an opportunity cost armor system would be better) and a movement towards weapon choice having more impact. But that is a different topic. [/QUOTE]
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