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<blockquote data-quote="Li Shenron" data-source="post: 5853218" data-attributes="member: 1465"><p>Honestly, I don't think I need a separate Priest class. I just need the Cleric class to be versatile and flexible. And I need Clerics of different deities to be different for (their) God's sake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I've played cleric-archers that weren't really good at melee. How is that difficult? I just happened to put my second-best ability score to Dex instead of Con or Str, so I had little reasons to wear heavy armor or jump to melee with a mace. For a cloistered temple priest, I'd just put that second-best score to Int. Want a bishop-type with a huge career in the church hierarchy, put your second-best score to Cha.</p><p></p><p>Then all the big difference is made by spells. Healing/curing spells notwithstanding (everybody else will always, inevitably look at the cleric when healing is needed), the cleric can focus on very different types of spells and end up filling a very different tactical/strategic role.</p><p></p><p>Of course, some things beyond these need to be tweaked also, at least skills... in 3ed it was very hard to make a skilled cleric (you needed both high Int and a domain granting extra class skills), and since skills covered a lot of concepts, this was a missing opportunity to differentiate clerics of different deities.</p><p></p><p>I really believe that rather than splitting the class in two is wrong: it will create a problem about what to do with the original generic cleric because you can be quite sure that at least some of the specialty priest will in fact end up being pretty much like the generic cleric! How about priests of Heironeous, Lathander, Tyr, Kord, Helm, Hextor, Torm, Tempus... they have some differences sure, but more or less all of them are "melee fighters with healing powers and undead turning". The specialty priest class would work just fine to cover everything, so why not still call it Cleric and have only such class?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5853218, member: 1465"] Honestly, I don't think I need a separate Priest class. I just need the Cleric class to be versatile and flexible. And I need Clerics of different deities to be different for (their) God's sake :D I've played cleric-archers that weren't really good at melee. How is that difficult? I just happened to put my second-best ability score to Dex instead of Con or Str, so I had little reasons to wear heavy armor or jump to melee with a mace. For a cloistered temple priest, I'd just put that second-best score to Int. Want a bishop-type with a huge career in the church hierarchy, put your second-best score to Cha. Then all the big difference is made by spells. Healing/curing spells notwithstanding (everybody else will always, inevitably look at the cleric when healing is needed), the cleric can focus on very different types of spells and end up filling a very different tactical/strategic role. Of course, some things beyond these need to be tweaked also, at least skills... in 3ed it was very hard to make a skilled cleric (you needed both high Int and a domain granting extra class skills), and since skills covered a lot of concepts, this was a missing opportunity to differentiate clerics of different deities. I really believe that rather than splitting the class in two is wrong: it will create a problem about what to do with the original generic cleric because you can be quite sure that at least some of the specialty priest will in fact end up being pretty much like the generic cleric! How about priests of Heironeous, Lathander, Tyr, Kord, Helm, Hextor, Torm, Tempus... they have some differences sure, but more or less all of them are "melee fighters with healing powers and undead turning". The specialty priest class would work just fine to cover everything, so why not still call it Cleric and have only such class? [/QUOTE]
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