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<blockquote data-quote="Li Shenron" data-source="post: 5853241" data-attributes="member: 1465"><p>If multiclassing is done <strong>very well</strong>, this could be just a matter of having a few levels of Cleric.</p><p></p><p>As a matter of fact, I often have "priests" in my games which aren't necessarily clerics, they are just ministers of their religion. For me in 3ed the "clericness" is defined by how powerful clerical spells you can cast. A cleric's spellcasting is typically seen as a bless of the deity, although there is always the doubt on how much of it comes instead from personal talent, so it's natural that a character who can cast very high-level clerical spell is also highly regarded by her church and climbs the hierarchy more easily, but a high-up in a church does not strictly have to be the highest-level cleric. I have in the past explained this with a comparison to Christianity (sorry for bringing real-life religions here, it's just an example ok? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) which has <em>saints</em> presumably performing miracles without even being ordained priests, while priests don't need to make miracles to become bishops or popes.</p><p></p><p>So in my games there's nothing wrong with a church of the god of thieves where the official clergy is made of a mix of full-rogues with 0 levels of cleric, some multiclass rogues-clerics, and some full-clerics.</p><p></p><p>In 3ed there aren't any core rules to grant cleric spells to someone without levels of clerics, and a rogue with just a few cleric levels does not work well with them due to problems with multiclassed casters... and this is why I say that if multiclassing is designed better than 3ed, it would still be very possible without a separate mechanic specific to priests!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5853241, member: 1465"] If multiclassing is done [B]very well[/B], this could be just a matter of having a few levels of Cleric. As a matter of fact, I often have "priests" in my games which aren't necessarily clerics, they are just ministers of their religion. For me in 3ed the "clericness" is defined by how powerful clerical spells you can cast. A cleric's spellcasting is typically seen as a bless of the deity, although there is always the doubt on how much of it comes instead from personal talent, so it's natural that a character who can cast very high-level clerical spell is also highly regarded by her church and climbs the hierarchy more easily, but a high-up in a church does not strictly have to be the highest-level cleric. I have in the past explained this with a comparison to Christianity (sorry for bringing real-life religions here, it's just an example ok? ;) ) which has [I]saints[/I] presumably performing miracles without even being ordained priests, while priests don't need to make miracles to become bishops or popes. So in my games there's nothing wrong with a church of the god of thieves where the official clergy is made of a mix of full-rogues with 0 levels of cleric, some multiclass rogues-clerics, and some full-clerics. In 3ed there aren't any core rules to grant cleric spells to someone without levels of clerics, and a rogue with just a few cleric levels does not work well with them due to problems with multiclassed casters... and this is why I say that if multiclassing is designed better than 3ed, it would still be very possible without a separate mechanic specific to priests! [/QUOTE]
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