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<blockquote data-quote="gyor" data-source="post: 5853679" data-attributes="member: 6670153"><p>Here is here is how I'd divine the divine classes.</p><p></p><p>Paladin: Abilities- Lay on hands, choice of Virtue or Vice with benifits, Divine Challenge, Sacred Mounts, Plate Mail, many different smite powers, no spellcasting. AEDU.</p><p></p><p> Fluff: Knight Champion of an ideal, either vice or virtue, which acts as his or her path of the divine. Virtue/Vice acts a gestalt of mortal and Gods and is the Paladin's path to thier patron God. The ideal trumps the devotion to the God, but the God is seen as a role model of the ideal and worshipped and served as such. Those that choose a vice over virtue also draw on shadow magic. A Paladin is Knighted.</p><p></p><p> Cleric: The divine gish, healer, divine soldier. Spells, Healing, Turn Undead, mace and shield weilding,heavy armor like scale.</p><p></p><p> Fluff: Most common divine power user, serves many practical roles as needed, preacher, healer, soldier. Draws power from thier faith which connects them to thier God. Ordained.</p><p></p><p> Priest: Spells, different choices from clerics, domain powers/features, cloth armour, ritual casting. Maybe Dark Knowledge. Some healing magic.</p><p></p><p> Fluff: Prophets and well Priests. Theologeans, and the voice of thier God. Draws power less on faith and more from an innimate connection to a God. A personal covenant with a God. Instead of turn undead, an exorism power against demons, evil angels, and devils. </p><p></p><p> Also Clerics can pick a Philosohy instead of God, and while a Paladin needs not to chose a God, they do chose an ideal.</p><p></p><p> A Priest does need a God, thier is no abstraction or middle man in the relationship.</p></blockquote><p></p>
[QUOTE="gyor, post: 5853679, member: 6670153"] Here is here is how I'd divine the divine classes. Paladin: Abilities- Lay on hands, choice of Virtue or Vice with benifits, Divine Challenge, Sacred Mounts, Plate Mail, many different smite powers, no spellcasting. AEDU. Fluff: Knight Champion of an ideal, either vice or virtue, which acts as his or her path of the divine. Virtue/Vice acts a gestalt of mortal and Gods and is the Paladin's path to thier patron God. The ideal trumps the devotion to the God, but the God is seen as a role model of the ideal and worshipped and served as such. Those that choose a vice over virtue also draw on shadow magic. A Paladin is Knighted. Cleric: The divine gish, healer, divine soldier. Spells, Healing, Turn Undead, mace and shield weilding,heavy armor like scale. Fluff: Most common divine power user, serves many practical roles as needed, preacher, healer, soldier. Draws power from thier faith which connects them to thier God. Ordained. Priest: Spells, different choices from clerics, domain powers/features, cloth armour, ritual casting. Maybe Dark Knowledge. Some healing magic. Fluff: Prophets and well Priests. Theologeans, and the voice of thier God. Draws power less on faith and more from an innimate connection to a God. A personal covenant with a God. Instead of turn undead, an exorism power against demons, evil angels, and devils. Also Clerics can pick a Philosohy instead of God, and while a Paladin needs not to chose a God, they do chose an ideal. A Priest does need a God, thier is no abstraction or middle man in the relationship. [/QUOTE]
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