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<blockquote data-quote="Irda Ranger" data-source="post: 3742152" data-attributes="member: 1003"><p><em>Rah, rah!</em> Give me a "D"! Give me a "&" ...</p><p></p><p>Er, no. D&D has been around a long time, no question, but that doesn't mean that you can't compare "both ways." Sean K Reynolds does quite openly on his blog, and sees a lot of really good game design elements in WoW that D&D can learn from. And they should. It's arrogant to believe that the innovation and leadership is a one-way flow.</p><p></p><p></p><p>Yeah, we've all done it. <em>For ourselves</em>. That's half the fun. Other than at Cons, where characters are handed out to save time, do you know anyone who really likes playing pre-gens?</p><p></p><p></p><p>That's because the "actual character" is a work of literature, not a stat block in JRR Tolkien's oldest notebook dating from 1922. There is no "actual character" to play that's definitively right - just lots of interpretations.</p><p></p><p></p><p>You mean besides licensing costs? First, what makes you think the Robert Howard estate would license Conan to D&D when they've already got their <a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=7" target="_blank">own game for that</a>? Secondly, there's dozens of different versions of every myth-historical figure, such as Robin Hood and Lancelot (<em>aka</em>, Clothar the Frank, known as "the Lancer"). Are you suggesting that WotC just "pick one" as the "official" version? God save me, I don't know which I'd hate more: the Errol Flynn or Kevin Costner version of Robin Hood ... and that's assuming WotC doesn't lose their mind entirely and go with <a href="http://www.amazon.com/Robin-Hood-Wanted-Brian-Bedford/dp/B000ICM5T4/ref=pd_bbs_sr_2/102-0310703-7869732?ie=UTF8&s=dvd&qid=1188495109&sr=8-2" target="_blank">this guy</a>.</p><p></p><p></p><p>Except that you can't ... Elric's world and magic doesn't look anything like D&D. At best you've have an "inspired by" mock-up.</p><p></p><p>We've already got that, sadly. He's in the 3.0 FRCS.</p><p></p><p></p><p>Or, you can cross-<em>advertise</em>, sell them the books, and let them make the characters they want to play themselves. Making your own character is part of the game, and (for most people I know) fun part. Besides, you don't even know who they might want to play from said Elaine Cunningham novel: Elaith, Danilo, some bit character that had three lines but intrigued them?</p><p></p><p>Cross-advertising to bring in new players to the hobby can't hurt, but I think it would be a mistake to lend the impression that any character from literature can be mocked-up using D&D mechanics. They simply can't, if for the spell system alone. D&D has become it's own genre. Bring them in, let them stat up their own Bigby, and game on.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3742152, member: 1003"] [I]Rah, rah![/I] Give me a "D"! Give me a "&" ... Er, no. D&D has been around a long time, no question, but that doesn't mean that you can't compare "both ways." Sean K Reynolds does quite openly on his blog, and sees a lot of really good game design elements in WoW that D&D can learn from. And they should. It's arrogant to believe that the innovation and leadership is a one-way flow. Yeah, we've all done it. [I]For ourselves[/I]. That's half the fun. Other than at Cons, where characters are handed out to save time, do you know anyone who really likes playing pre-gens? That's because the "actual character" is a work of literature, not a stat block in JRR Tolkien's oldest notebook dating from 1922. There is no "actual character" to play that's definitively right - just lots of interpretations. You mean besides licensing costs? First, what makes you think the Robert Howard estate would license Conan to D&D when they've already got their [URL=http://www.mongoosepublishing.com/home/series.php?qsSeries=7]own game for that[/URL]? Secondly, there's dozens of different versions of every myth-historical figure, such as Robin Hood and Lancelot ([I]aka[/I], Clothar the Frank, known as "the Lancer"). Are you suggesting that WotC just "pick one" as the "official" version? God save me, I don't know which I'd hate more: the Errol Flynn or Kevin Costner version of Robin Hood ... and that's assuming WotC doesn't lose their mind entirely and go with [URL=http://www.amazon.com/Robin-Hood-Wanted-Brian-Bedford/dp/B000ICM5T4/ref=pd_bbs_sr_2/102-0310703-7869732?ie=UTF8&s=dvd&qid=1188495109&sr=8-2]this guy[/URL]. Except that you can't ... Elric's world and magic doesn't look anything like D&D. At best you've have an "inspired by" mock-up. We've already got that, sadly. He's in the 3.0 FRCS. Or, you can cross-[I]advertise[/I], sell them the books, and let them make the characters they want to play themselves. Making your own character is part of the game, and (for most people I know) fun part. Besides, you don't even know who they might want to play from said Elaine Cunningham novel: Elaith, Danilo, some bit character that had three lines but intrigued them? Cross-advertising to bring in new players to the hobby can't hurt, but I think it would be a mistake to lend the impression that any character from literature can be mocked-up using D&D mechanics. They simply can't, if for the spell system alone. D&D has become it's own genre. Bring them in, let them stat up their own Bigby, and game on. [/QUOTE]
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