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"Iconic" encounters for a 1st lvl Points of Light PbP game
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<blockquote data-quote="Graf" data-source="post: 4192649" data-attributes="member: 3087"><p>[sblock=Le Answers]The reasons for the curse are somewhat complex, I didn't want to write out two pages of history, seeing as how the first post was already really long. </p><p></p><p>Basically the "curse" is actually that they can't remember their past, if they do then they break a covenant (an extremely bad covenant that their greedy ancestors were tricked (sort of) into making).</p><p>If they figure stuff out? then they've broken the contract and the creatures their ancestors made the deal with get to come back to their world.</p><p></p><p>The "daze" effect is a method to ensure that the townfolk don't find out what's going on. It is created by a specific source (i.e. a somebody) who does, in a sense, control the town.</p><p>But the town, in effect, is a spell that person is casting, very powerful (effectively epic level) magic that's doing a bunch of things.</p><p></p><p>The person controlling the town isn't epic level, so "casting" the ritual has taken them close to 100 years. And they aren't completely in control of it.</p><p></p><p>See? Kinda complex.[/sblock]</p><p></p><p>[sblock]The spell that's being cast through the town is doing a few things, one of them is that it's making the town <em>important</em>. </p><p>On a metaphysical level the town is the most important place in the world right now.</p><p></p><p>Places of importance call <em>heroic souls</em>; which will inhabit the pcs and transform them into "heroes of legend". Except that, because the world is so messed up, instead of being awesome kick butt epic level types; they're first level.</p><p></p><p>Effectively the catastrophe has "reset" the heroic soul system (think the comic Planetary). The PCs are the first iteration of the heroic souls; vestiges really.[/sblock]</p><p></p><p>[sblock]I appreciate you're trying to help me, but I am aware that I need a plot and that I need to have solutions and answers to basic stuff like that.</p><p>I have lots and lots of that stuff.</p><p>I do plan (as I mentioned several times in the original post) to get that out to the players as they investigate.</p><p></p><p>The point of this thread (such as it is) is to get ideas for nifty sorts of "filler" encounters. Ones that have a theme, or are stimulating in some way but aren't just FOLLOW MY BIG MEGA PLOT FROM POINT A TO B TO C.</p><p></p><p>I have some stuff that could reasonably go on that is directly plot related.</p><p>The thing that makes DnD great is that it's often non-linear and player driven. I want to capture that by giving the group the chance to do stuff that isn't just "follow the big red plot arrow".</p><p></p><p>[<em>edit: My basic plan is to take cues from player decisions; directly and from things they have their characters do. But starting off, it's a bit tricky, they don't know much, they haven't had the chance to make many big decisions yet.</em></p><p><em>Including ideas from different people would be a bit of a hedge to make sure that they have a wide enough array of choices to effectively point me in the right direction.</em>]</p><p></p><p>Of course, since I've been spending my time on all this 100 year old catastrophe, epic magical spell, mysterious controlling figure, ancient curse, type stuff I was/am having a bit of trouble digging back down to the "interesting low level encounter" stage.[/sblock]</p><p></p><p>[sblock]I appreciate you're trying to help but I specifically said I didn't want other intelligent PC races.</p><p>It's the only sort of suggestion I can't use.</p><p></p><p>The game is supposed to be extreme PoL, not FR, no Eberron.</p><p>There aren't colonies of dwarves and elves hanging out just over thge hills doing stuff like mining and trading and living normal kinds of lives DnD lives.[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4192649, member: 3087"] [sblock=Le Answers]The reasons for the curse are somewhat complex, I didn't want to write out two pages of history, seeing as how the first post was already really long. Basically the "curse" is actually that they can't remember their past, if they do then they break a covenant (an extremely bad covenant that their greedy ancestors were tricked (sort of) into making). If they figure stuff out? then they've broken the contract and the creatures their ancestors made the deal with get to come back to their world. The "daze" effect is a method to ensure that the townfolk don't find out what's going on. It is created by a specific source (i.e. a somebody) who does, in a sense, control the town. But the town, in effect, is a spell that person is casting, very powerful (effectively epic level) magic that's doing a bunch of things. The person controlling the town isn't epic level, so "casting" the ritual has taken them close to 100 years. And they aren't completely in control of it. See? Kinda complex.[/sblock] [sblock]The spell that's being cast through the town is doing a few things, one of them is that it's making the town [i]important[/i]. On a metaphysical level the town is the most important place in the world right now. Places of importance call [i]heroic souls[/i]; which will inhabit the pcs and transform them into "heroes of legend". Except that, because the world is so messed up, instead of being awesome kick butt epic level types; they're first level. Effectively the catastrophe has "reset" the heroic soul system (think the comic Planetary). The PCs are the first iteration of the heroic souls; vestiges really.[/sblock] [sblock]I appreciate you're trying to help me, but I am aware that I need a plot and that I need to have solutions and answers to basic stuff like that. I have lots and lots of that stuff. I do plan (as I mentioned several times in the original post) to get that out to the players as they investigate. The point of this thread (such as it is) is to get ideas for nifty sorts of "filler" encounters. Ones that have a theme, or are stimulating in some way but aren't just FOLLOW MY BIG MEGA PLOT FROM POINT A TO B TO C. I have some stuff that could reasonably go on that is directly plot related. The thing that makes DnD great is that it's often non-linear and player driven. I want to capture that by giving the group the chance to do stuff that isn't just "follow the big red plot arrow". [[I]edit: My basic plan is to take cues from player decisions; directly and from things they have their characters do. But starting off, it's a bit tricky, they don't know much, they haven't had the chance to make many big decisions yet. Including ideas from different people would be a bit of a hedge to make sure that they have a wide enough array of choices to effectively point me in the right direction.[/I]] Of course, since I've been spending my time on all this 100 year old catastrophe, epic magical spell, mysterious controlling figure, ancient curse, type stuff I was/am having a bit of trouble digging back down to the "interesting low level encounter" stage.[/sblock] [sblock]I appreciate you're trying to help but I specifically said I didn't want other intelligent PC races. It's the only sort of suggestion I can't use. The game is supposed to be extreme PoL, not FR, no Eberron. There aren't colonies of dwarves and elves hanging out just over thge hills doing stuff like mining and trading and living normal kinds of lives DnD lives.[/sblock] [/QUOTE]
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