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"Iconic" encounters for a 1st lvl Points of Light PbP game
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<blockquote data-quote="Graf" data-source="post: 4203643" data-attributes="member: 3087"><p>[sblock=Just to finish the thought... ]</p><p>The elvin empire:</p><p>A more complete version would be: when the demons invaded one of the elvin demi-gods sent word to his favored clerics that he was arriving personally and to make preparations. The god was a sort of brawling CG Kord type figure. Originally almost barbaric over the ages he'd acquired a sort of drunken monk type of wisdom (the stereotypically zen-type "do don't think"). Unfortunately his order had been infiltrated by some sort of group of ur-priests (assisted, naturally by some cunning devils who saw a lot of opportunity in a captured god). So when he arrived he was bound by some sort of epic level effect. The priests asserted, and the Elvin nobility ultimately assented to, the idea that the god couldn't triumph against the demons and that by holding him back they were protecting elves throughout the multiverse and guaranteeing the perpetuation of the elvin kingdom.</p><p>That bought them enough time to "eat" the god. So these ur-priests litterally became divine, when the devils came for the elvin city the newly divine false priests kept their word, the elvin civilization was spared, at least part of it, their city. The rest of the elves died or were accepted as slaves in their city (they did so like having the elvin queen cleaning their chamber pots).</p><p></p><p>When the <em>ritual of babble</em> was completed all the non-divine nobles (one family really) promptly forgot everything, and the ur-priests erected a new society on top of the old.</p><p>Claiming the divinity of the drunken god wasn't without its problems. The gods famously extreme appetites were transfered to them without any of his wisdom (why? to get wisdom you need to have a certain amount of humility).</p><p>I see the city, which is far off somewhere, as a sort of atlantis (again ala rifts) where anything is available for sale, provided you don't irrate it's godlike rulers. </p><p></p><p>This violated my "nearby kingdom of sentients" thing completely. But it is far away. And I've always seen elves as fairly alien creatures. They live forever, experiencing time and life in a very drawn out sort of way.</p><p></p><p>They maintain a few simple forts around the Kaorti partially because they were originally responcible for suggesting summoning the far realm to the gnomes (on the theory that shaking up the devils would enhance negotiations). Now that they are the only gods they don't really want to have the plane sucked into the far realm.</p><p>And 1) they do so like sending their least favored cousins out to stand guard 2) it is probably the source of fascinating magic.</p><p></p><p>Also, for some reason, I'm very enamored of the idea of a drunken elvin demi-demi-god kid wandering around with one of his slaves (who's trying to become a paladin) because he tapped into the "wisdom of the laughing god" and realizes he's supposed to be doing something to "stop all this".</p><p>Drunken shenanigans, like turning a river to wine might liven up a game that threatens to be too serious.</p><p>And the paladin struggling to be a warrior without a heroic soul (the elves have no heroic souls after eating their god, period, even the ones who weren't involved) shows just how inept even the most motivated character is compared to someone with a heroic soul (i.e. a PC). [/sblock]</p><p></p><p>[sblock=Of course the problem with all this is]For a player driven game this is actually a pretty full setting. There are like 5 different major groups to deal with 1) vampires 2) demon city 3) kaotri 4) elves 5) the scaled empire (remember them?) and that's all in addition to everything the PCs introduce and the plots surrounding the town itself.</p><p></p><p>Still, the PCs haven't seen any of it yet, so I can make it disappear if I don't get to precious about it.</p><p>Or so I tell myself.[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4203643, member: 3087"] [sblock=Just to finish the thought... ] The elvin empire: A more complete version would be: when the demons invaded one of the elvin demi-gods sent word to his favored clerics that he was arriving personally and to make preparations. The god was a sort of brawling CG Kord type figure. Originally almost barbaric over the ages he'd acquired a sort of drunken monk type of wisdom (the stereotypically zen-type "do don't think"). Unfortunately his order had been infiltrated by some sort of group of ur-priests (assisted, naturally by some cunning devils who saw a lot of opportunity in a captured god). So when he arrived he was bound by some sort of epic level effect. The priests asserted, and the Elvin nobility ultimately assented to, the idea that the god couldn't triumph against the demons and that by holding him back they were protecting elves throughout the multiverse and guaranteeing the perpetuation of the elvin kingdom. That bought them enough time to "eat" the god. So these ur-priests litterally became divine, when the devils came for the elvin city the newly divine false priests kept their word, the elvin civilization was spared, at least part of it, their city. The rest of the elves died or were accepted as slaves in their city (they did so like having the elvin queen cleaning their chamber pots). When the [i]ritual of babble[/i] was completed all the non-divine nobles (one family really) promptly forgot everything, and the ur-priests erected a new society on top of the old. Claiming the divinity of the drunken god wasn't without its problems. The gods famously extreme appetites were transfered to them without any of his wisdom (why? to get wisdom you need to have a certain amount of humility). I see the city, which is far off somewhere, as a sort of atlantis (again ala rifts) where anything is available for sale, provided you don't irrate it's godlike rulers. This violated my "nearby kingdom of sentients" thing completely. But it is far away. And I've always seen elves as fairly alien creatures. They live forever, experiencing time and life in a very drawn out sort of way. They maintain a few simple forts around the Kaorti partially because they were originally responcible for suggesting summoning the far realm to the gnomes (on the theory that shaking up the devils would enhance negotiations). Now that they are the only gods they don't really want to have the plane sucked into the far realm. And 1) they do so like sending their least favored cousins out to stand guard 2) it is probably the source of fascinating magic. Also, for some reason, I'm very enamored of the idea of a drunken elvin demi-demi-god kid wandering around with one of his slaves (who's trying to become a paladin) because he tapped into the "wisdom of the laughing god" and realizes he's supposed to be doing something to "stop all this". Drunken shenanigans, like turning a river to wine might liven up a game that threatens to be too serious. And the paladin struggling to be a warrior without a heroic soul (the elves have no heroic souls after eating their god, period, even the ones who weren't involved) shows just how inept even the most motivated character is compared to someone with a heroic soul (i.e. a PC). [/sblock] [sblock=Of course the problem with all this is]For a player driven game this is actually a pretty full setting. There are like 5 different major groups to deal with 1) vampires 2) demon city 3) kaotri 4) elves 5) the scaled empire (remember them?) and that's all in addition to everything the PCs introduce and the plots surrounding the town itself. Still, the PCs haven't seen any of it yet, so I can make it disappear if I don't get to precious about it. Or so I tell myself.[/sblock] [/QUOTE]
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