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"Iconic" encounters for a 1st lvl Points of Light PbP game
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<blockquote data-quote="Graf" data-source="post: 4326890" data-attributes="member: 3087"><p>So the game started and looked dead and then I tried to revive it one way and it would up coming back to life in a completely different way.</p><p></p><p>Someday, maybe I'll post about it. For now I'll just put up the first monsters the group is facing. </p><p></p><p>[sblock=The exiled]<em></em></p><p><em>Note: The Displacement power is waaay to powerful for a normal 1st level monster, but since the PCs have an item that partially dispels it I think that makes for an interesting challenge.</em></p><p><em>To my mind it makes the fight</em>iconic <em>anyway.</em></p><p><em>I was considering giving the leaders some sort of aura but harrier seems more interesting... </em></p><p></p><p>Exiled Level 1 Minion (XP 25)</p><p>Small shadow magical beast </p><p>Initiative +3 Senses Perception +5; low-light vision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 15; Fortitude 13, Reflex 15, Will 12 + <em>displacement</em></p><p>Speed 6, climb 3</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Bite (standard; at-will) +6 vs. AC; 3 damage.</p><p>*****************</p><p>Stealth +8</p><p>Str 12 (+1) Dex 17 (+3) Wis 10 (+0)</p><p>Con 12 (+1) Int 8 (–1) Cha 8 (–1)</p><p></p><p>Noble Exiled Level 2 Skirmisher (XP 125)</p><p>Medium shadow magical beast </p><p>Initiative +5 Senses Perception +7; low-light vision</p><p>HP 37; Bloodied 18</p><p>AC 16; Fortitude 14, Refl ex 13, Will 12 + <em>displacement</em></p><p>Speed 8 climb 4</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 3 damage; see also pack attack.</p><p>✦Pack Attack</p><p>A Noble Exiled deals an extra 1d6 damage against an enemy adjacent to two or more it’s allies.</p><p>✦Harrier</p><p>If a Noble Exiled is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.</p><p>*****************</p><p>Stealth +10</p><p>Str 16 (+4) Dex 15 (+3) Wis 12 (+2)</p><p>Con 13 (+2) Int 12 (+1) Cha 12 (+1)</p><p></p><p>[sblock=Displacement ✦ Illusion]</p><p>All melee and ranged attacks have a 50% chance to miss the exiled. The effect ends when the displacer beast is hit by an attack, but it recharges as soon as the displacer beast moves 2 or more squares on its turn. Critical hits ignore displacement.</p><p>(See also shifting tactics.)</p><p>Shifting Tactics (free, when an attack misses the exiled because of its displacement; at-will)[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=XP Spend for Encounter 1]</p><p>7 1st level PCs (or 5 and 2 NPCs) = 700</p><p></p><p>3 nobles (125 xp each)=375</p><p>13 minions....</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> lots of guys for their first fight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4326890, member: 3087"] So the game started and looked dead and then I tried to revive it one way and it would up coming back to life in a completely different way. Someday, maybe I'll post about it. For now I'll just put up the first monsters the group is facing. [sblock=The exiled][I] Note: The Displacement power is waaay to powerful for a normal 1st level monster, but since the PCs have an item that partially dispels it I think that makes for an interesting challenge. To my mind it makes the fight[/I]iconic [I]anyway. I was considering giving the leaders some sort of aura but harrier seems more interesting... [/I] Exiled Level 1 Minion (XP 25) Small shadow magical beast Initiative +3 Senses Perception +5; low-light vision HP 1; a missed attack never damages a minion. AC 15; Fortitude 13, Reflex 15, Will 12 + [I]displacement[/I] Speed 6, climb 3 :bmelee:Bite (standard; at-will) +6 vs. AC; 3 damage. ***************** Stealth +8 Str 12 (+1) Dex 17 (+3) Wis 10 (+0) Con 12 (+1) Int 8 (–1) Cha 8 (–1) Noble Exiled Level 2 Skirmisher (XP 125) Medium shadow magical beast Initiative +5 Senses Perception +7; low-light vision HP 37; Bloodied 18 AC 16; Fortitude 14, Refl ex 13, Will 12 + [I]displacement[/I] Speed 8 climb 4 :bmelee: Bite (standard; at-will) +7 vs. AC; 1d6 + 3 damage; see also pack attack. ✦Pack Attack A Noble Exiled deals an extra 1d6 damage against an enemy adjacent to two or more it’s allies. ✦Harrier If a Noble Exiled is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks. ***************** Stealth +10 Str 16 (+4) Dex 15 (+3) Wis 12 (+2) Con 13 (+2) Int 12 (+1) Cha 12 (+1) [sblock=Displacement ✦ Illusion] All melee and ranged attacks have a 50% chance to miss the exiled. The effect ends when the displacer beast is hit by an attack, but it recharges as soon as the displacer beast moves 2 or more squares on its turn. Critical hits ignore displacement. (See also shifting tactics.) Shifting Tactics (free, when an attack misses the exiled because of its displacement; at-will)[/sblock] [/sblock] [sblock=XP Spend for Encounter 1] 7 1st level PCs (or 5 and 2 NPCs) = 700 3 nobles (125 xp each)=375 13 minions.... :) lots of guys for their first fight :)[/sblock] [/QUOTE]
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