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Iconic Hobgoblin Duelist (ToB:Bo9S)
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<blockquote data-quote="Nifft" data-source="post: 3577679" data-attributes="member: 6562"><p><strong>Iconic Hobgoblin Duelist</strong> from levels 1 through 6.</p><p><em>"Your opponent is ME."</em></p><p></p><p>I could use some help picking appropriate gear for each level. The following assumes that he's got armor and a two-handed weapon... and that's it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p></p><p><strong>* L1:</strong></p><p>HD: 1d12+2 (9 hp)</p><p>Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +1/+3</p><p>Saves: Fort +4, Reflex +3, Will -1 (+6 MoPM)</p><p></p><p>Attack: +4 Greatsword (2d6+3, 19/x2)</p><p></p><p>No stance:</p><p>AC: 15</p><p></p><p>Stance of Clarity:</p><p>AC: 13 / 17</p><p></p><p>Skills: Balance +6, Concentration +6, Intimidate +4, Jump +6, Martial Lore +6, Tumble +6</p><p>Feats: Weapon Focus (Greatsword)</p><p>SQ: Darkvision 60 ft.</p><p></p><p>Stance: Stance of Clarity</p><p>Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack</p><p></p><p>Combat Gear: Greatsword, Studded Leather</p><p></p><p></p><p></p><p><strong>* L2:</strong></p><p>HD: 2d12+4 (17 hp)</p><p>Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +2/+4</p><p>Saves: Fort +5, Reflex +4, Will -1 (+7 MoPM)</p><p></p><p>Attack: +5 Greatsword (2d6+3, 19/x2)</p><p></p><p>No stance:</p><p>AC: 15, Flat 13, Touch 12</p><p></p><p>Stance of Clarity:</p><p>AC vs. Target: 17, Flat 15, Touch 14</p><p>AC vs. Others: 13, Flat 11, Touch 10</p><p></p><p>Skills: Balance +9, Concentration +7, Intimidate +5, Jump +9, Martial Lore +7, Tumble +9</p><p>Feats: Weapon Focus (Greatsword)</p><p>SQ: Darkvision 60 ft., Uncanny Dodge</p><p></p><p>Stance: Stance of Clarity</p><p>Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind</p><p>- Typically Readied: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack</p><p></p><p>Combat Gear: Greatsword, Studded Leather</p><p></p><p></p><p></p><p><strong>* L3:</strong></p><p>HD: 3d12+6 (21 hp)</p><p>Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +3/+5</p><p>Saves: Fort +5, Reflex +5, Will +0 (+8 MoPM)</p><p></p><p>Attack: +5 Falchion (2d4+3, 18/x2, +2 to confirm)</p><p>Emerald Razor (PA-3): +3 touch attack Falchion (2d4+9, 18/x2, +2 to confirm)</p><p></p><p>No stance:</p><p>AC: 16, Flat 14, Touch 12</p><p></p><p>Stance of Clarity:</p><p>AC vs. Target: 18, Flat 16, Touch 14</p><p>AC vs. Others: 14, Flat 12, Touch 10</p><p></p><p>Skills: Balance +10, Concentration +8, Intimidate +6, Jump +10, Martial Lore +8, Tumble +10</p><p>Feats: Weapon Focus (Falchion), Power Attack</p><p>SQ: Darkvision 60 ft., Uncanny Dodge</p><p></p><p>Stance: Stance of Clarity</p><p>Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind, Emerald Razor</p><p>- Typically Readied: Moment of Perfect Mind, Emerald Razor, Leading the Attack</p><p></p><p>Combat Gear: Falchion, Chain Shirt</p><p></p><p></p><p></p><p><strong>* L4:</strong></p><p>HD: 4d12+8 (30 hp)</p><p>Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +4/+6</p><p>Saves: Fort +6, Reflex +5, Will +0 (+9 MoPM)</p><p></p><p>Attack: +8 Falchion (2d4+3, 18/x2, +3 to confirm)</p><p>Emerald Razor (PA-4): +4 touch attack Falchion (2d4+11, 18/x2, +3 to confirm)</p><p></p><p>Blood in the Water:</p><p>AC: 16, Flat 14, Touch 12</p><p></p><p>Stance of Clarity:</p><p>AC vs. Target: 18, Flat 16, Touch 14</p><p>AC vs. Others: 14, Flat 12, Touch 10</p><p></p><p>Skills: Balance +11, Concentration +9, Intimidate +7, Jump +11, Martial Lore +10, Swim +3, Tumble +11</p><p>Feats: Weapon Focus (Falchion), Power Attack</p><p>SQ: Darkvision 60 ft., Uncanny Dodge</p><p></p><p>Stance: Stance of Clarity, Blood in the Water</p><p>Maneuvers: Moment of Perfect Mind, Leading the Attack, Steel Wind, Emerald Razor, Battle Leader's Charge</p><p>- Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Steel Wind</p><p></p><p>Combat Gear: MW Falchion, Chain Shirt</p><p></p><p></p><p><strong>* L5:</strong></p><p>HD: 5d12+10 (38 hp)</p><p>Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +5/+7</p><p>Saves: Fort +6, Reflex +6, Will +0 (+10 MoPM)</p><p></p><p>Attack: +9 Falchion (2d4+3, 18/x2, +3 to confirm)</p><p>Emerald Razor (PA-5): +4 touch attack Falchion (2d4+13, 18/x2, +3 to confirm)</p><p></p><p>Blood in the Water:</p><p>AC: 16, Flat 14, Touch 12</p><p></p><p>Stance of Clarity:</p><p>AC vs. Target: 18, Flat 16, Touch 14</p><p>AC vs. Others: 14, Flat 12, Touch 10</p><p></p><p>Skills: Balance +12, Concentration +10, Intimidate +8, Jump +12, Martial Lore +11, Swim +4, Tumble +12</p><p>Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm</p><p>SQ: Darkvision 60 ft., Uncanny Dodge</p><p></p><p>Stance: Stance of Clarity, Blood in the Water</p><p>Maneuvers Known: Moment of Perfect Mind (DM/Counter), Leading the Attack (WR/Strike), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike)</p><p>- Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Bonecrusher</p><p></p><p>Combat Gear: MW Falchion, Chain Shirt</p><p></p><p></p><p></p><p><strong>* L6:</strong></p><p>HD: 6d12+12 (46 hp)</p><p>Str: 14, Dex: 15, Con: 14, Int: 16, Wis: 8, Cha: 10</p><p></p><p>BAB/Grapple: +6/+8</p><p>Saves: Fort +7, Reflex +7, Will +1 (+11 MoPM)</p><p></p><p>Attack: +10/+5 Falchion (2d4+3, 18/x2, +3 to confirm)</p><p>Emerald Razor (PA-6): +4 touch attack Falchion (2d4+15, 18/x2, +3 to confirm)</p><p></p><p>Blood in the Water:</p><p>AC: 16, Flat 14, Touch 12</p><p>Total Defense: 22, Flat 14, Touch 18</p><p>Next Round: 18, Flat 16, Touch 14</p><p></p><p>Stance of Clarity:</p><p>AC vs. Target: 18, Flat 16, Touch 14</p><p>AC vs. Others: 14, Flat 12, Touch 10</p><p>Total Defense: 24, Flat 16, Touch 20 (target)</p><p>Total Defense: 20, Flat 12, Touch 16 (other)</p><p>Next Round: 20, Flat 18, Touch 16 (target)</p><p>Next Round: 16, Flat 14, Touch 12 (other)</p><p></p><p>Skills: Balance +13, Concentration +11, Intimidate +9, Jump +13, Martial Lore +12, Swim +5, Tumble +13</p><p>Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm, Perfect Clarity of Body and Mind</p><p>SQ: Darkvision 60 ft., Improved Uncanny Dodge</p><p>SA: Keep Up the Pressure (after hitting an opponent, IHD may attempt a DC 20 Intimidate check as a free action to impose a -2 penalty on the foe's attacks for 1 round)</p><p></p><p>Stance: Stance of Clarity, Blood in the Water</p><p>Maneuvers: Moment of Perfect Mind (DM/Counter), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike), Iron Heart Surge (IH)</p><p>- Typically Readied: Moment of Perfect Mind, Emerald Razor, Bonecrusher, Iron Heart Surge</p><p></p><p>Combat Gear: MW Falchion, MW Chain Shirt</p></blockquote><p></p>
[QUOTE="Nifft, post: 3577679, member: 6562"] [b]Iconic Hobgoblin Duelist[/b] from levels 1 through 6. [i]"Your opponent is ME."[/i] I could use some help picking appropriate gear for each level. The following assumes that he's got armor and a two-handed weapon... and that's it. :eek: [b]* L1:[/b] HD: 1d12+2 (9 hp) Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10 BAB/Grapple: +1/+3 Saves: Fort +4, Reflex +3, Will -1 (+6 MoPM) Attack: +4 Greatsword (2d6+3, 19/x2) No stance: AC: 15 Stance of Clarity: AC: 13 / 17 Skills: Balance +6, Concentration +6, Intimidate +4, Jump +6, Martial Lore +6, Tumble +6 Feats: Weapon Focus (Greatsword) SQ: Darkvision 60 ft. Stance: Stance of Clarity Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack Combat Gear: Greatsword, Studded Leather [b]* L2:[/b] HD: 2d12+4 (17 hp) Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10 BAB/Grapple: +2/+4 Saves: Fort +5, Reflex +4, Will -1 (+7 MoPM) Attack: +5 Greatsword (2d6+3, 19/x2) No stance: AC: 15, Flat 13, Touch 12 Stance of Clarity: AC vs. Target: 17, Flat 15, Touch 14 AC vs. Others: 13, Flat 11, Touch 10 Skills: Balance +9, Concentration +7, Intimidate +5, Jump +9, Martial Lore +7, Tumble +9 Feats: Weapon Focus (Greatsword) SQ: Darkvision 60 ft., Uncanny Dodge Stance: Stance of Clarity Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind - Typically Readied: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack Combat Gear: Greatsword, Studded Leather [b]* L3:[/b] HD: 3d12+6 (21 hp) Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10 BAB/Grapple: +3/+5 Saves: Fort +5, Reflex +5, Will +0 (+8 MoPM) Attack: +5 Falchion (2d4+3, 18/x2, +2 to confirm) Emerald Razor (PA-3): +3 touch attack Falchion (2d4+9, 18/x2, +2 to confirm) No stance: AC: 16, Flat 14, Touch 12 Stance of Clarity: AC vs. Target: 18, Flat 16, Touch 14 AC vs. Others: 14, Flat 12, Touch 10 Skills: Balance +10, Concentration +8, Intimidate +6, Jump +10, Martial Lore +8, Tumble +10 Feats: Weapon Focus (Falchion), Power Attack SQ: Darkvision 60 ft., Uncanny Dodge Stance: Stance of Clarity Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind, Emerald Razor - Typically Readied: Moment of Perfect Mind, Emerald Razor, Leading the Attack Combat Gear: Falchion, Chain Shirt [b]* L4:[/b] HD: 4d12+8 (30 hp) Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10 BAB/Grapple: +4/+6 Saves: Fort +6, Reflex +5, Will +0 (+9 MoPM) Attack: +8 Falchion (2d4+3, 18/x2, +3 to confirm) Emerald Razor (PA-4): +4 touch attack Falchion (2d4+11, 18/x2, +3 to confirm) Blood in the Water: AC: 16, Flat 14, Touch 12 Stance of Clarity: AC vs. Target: 18, Flat 16, Touch 14 AC vs. Others: 14, Flat 12, Touch 10 Skills: Balance +11, Concentration +9, Intimidate +7, Jump +11, Martial Lore +10, Swim +3, Tumble +11 Feats: Weapon Focus (Falchion), Power Attack SQ: Darkvision 60 ft., Uncanny Dodge Stance: Stance of Clarity, Blood in the Water Maneuvers: Moment of Perfect Mind, Leading the Attack, Steel Wind, Emerald Razor, Battle Leader's Charge - Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Steel Wind Combat Gear: MW Falchion, Chain Shirt [b]* L5:[/b] HD: 5d12+10 (38 hp) Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10 BAB/Grapple: +5/+7 Saves: Fort +6, Reflex +6, Will +0 (+10 MoPM) Attack: +9 Falchion (2d4+3, 18/x2, +3 to confirm) Emerald Razor (PA-5): +4 touch attack Falchion (2d4+13, 18/x2, +3 to confirm) Blood in the Water: AC: 16, Flat 14, Touch 12 Stance of Clarity: AC vs. Target: 18, Flat 16, Touch 14 AC vs. Others: 14, Flat 12, Touch 10 Skills: Balance +12, Concentration +10, Intimidate +8, Jump +12, Martial Lore +11, Swim +4, Tumble +12 Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm SQ: Darkvision 60 ft., Uncanny Dodge Stance: Stance of Clarity, Blood in the Water Maneuvers Known: Moment of Perfect Mind (DM/Counter), Leading the Attack (WR/Strike), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike) - Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Bonecrusher Combat Gear: MW Falchion, Chain Shirt [b]* L6:[/b] HD: 6d12+12 (46 hp) Str: 14, Dex: 15, Con: 14, Int: 16, Wis: 8, Cha: 10 BAB/Grapple: +6/+8 Saves: Fort +7, Reflex +7, Will +1 (+11 MoPM) Attack: +10/+5 Falchion (2d4+3, 18/x2, +3 to confirm) Emerald Razor (PA-6): +4 touch attack Falchion (2d4+15, 18/x2, +3 to confirm) Blood in the Water: AC: 16, Flat 14, Touch 12 Total Defense: 22, Flat 14, Touch 18 Next Round: 18, Flat 16, Touch 14 Stance of Clarity: AC vs. Target: 18, Flat 16, Touch 14 AC vs. Others: 14, Flat 12, Touch 10 Total Defense: 24, Flat 16, Touch 20 (target) Total Defense: 20, Flat 12, Touch 16 (other) Next Round: 20, Flat 18, Touch 16 (target) Next Round: 16, Flat 14, Touch 12 (other) Skills: Balance +13, Concentration +11, Intimidate +9, Jump +13, Martial Lore +12, Swim +5, Tumble +13 Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm, Perfect Clarity of Body and Mind SQ: Darkvision 60 ft., Improved Uncanny Dodge SA: Keep Up the Pressure (after hitting an opponent, IHD may attempt a DC 20 Intimidate check as a free action to impose a -2 penalty on the foe's attacks for 1 round) Stance: Stance of Clarity, Blood in the Water Maneuvers: Moment of Perfect Mind (DM/Counter), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike), Iron Heart Surge (IH) - Typically Readied: Moment of Perfect Mind, Emerald Razor, Bonecrusher, Iron Heart Surge Combat Gear: MW Falchion, MW Chain Shirt [/QUOTE]
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