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Iconic Outsiders (Tanaari, Baatezu, Yugoloths, Modrons, etc.) - How many species?
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<blockquote data-quote="Shemeska" data-source="post: 2828228" data-attributes="member: 11697"><p>Yes it is.</p><p></p><p>Planescape wasn't so much a seperate setting as it was a metasetting for the planes of all of the various TSR settings; Planescape was/is a 'setting' focused on the planes of DnD rather than a single world on the prime material like FR/Dragonlance/Greyhawk/etc. Looking at the 3e treatment of the planes, really a majority of stuff beyond the basic outline, is in most cases just watered down Planescape. Heck, Sigil itself appears in the 3.5 DMG. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A caveat to my original statement though. The transition to 3e did make some largely irrelevant alterations to the planes (nerfing the deep ethereal, and correspondingly expanding the astral, only because of mechanical changes to a few spells, not for any actual flavor reason) but I can't immediately think of anything from Planescape that was actually explicitely retconned in 3e (unless you want to count FR randomly giving itself a new cosmology with no in game explanation). A number of things haven't been touched upon in 3e material, but that can probably be chalked up to 3.x just being less detailed and typically not having the space to devote to cover everything in the same level of depth as the PS source material they're drawing upon for planar stuff.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2828228, member: 11697"] Yes it is. Planescape wasn't so much a seperate setting as it was a metasetting for the planes of all of the various TSR settings; Planescape was/is a 'setting' focused on the planes of DnD rather than a single world on the prime material like FR/Dragonlance/Greyhawk/etc. Looking at the 3e treatment of the planes, really a majority of stuff beyond the basic outline, is in most cases just watered down Planescape. Heck, Sigil itself appears in the 3.5 DMG. :) A caveat to my original statement though. The transition to 3e did make some largely irrelevant alterations to the planes (nerfing the deep ethereal, and correspondingly expanding the astral, only because of mechanical changes to a few spells, not for any actual flavor reason) but I can't immediately think of anything from Planescape that was actually explicitely retconned in 3e (unless you want to count FR randomly giving itself a new cosmology with no in game explanation). A number of things haven't been touched upon in 3e material, but that can probably be chalked up to 3.x just being less detailed and typically not having the space to devote to cover everything in the same level of depth as the PS source material they're drawing upon for planar stuff. [/QUOTE]
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Iconic Outsiders (Tanaari, Baatezu, Yugoloths, Modrons, etc.) - How many species?
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