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General Tabletop Discussion
*Pathfinder & Starfinder
Iconic Spells and Levels
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<blockquote data-quote="Falling Icicle" data-source="post: 5881497" data-attributes="member: 17077"><p>6 spells per level is just not going to be enough for vancian casting wizards. They could considerably cut down the size of the spell list by combining alot of redundant spells, though (i.e. mage hand could include open/close, silent/major/minor image could just be phantasmal image, charm person/monster could just be charm, etc).</p><p></p><p>If I had to choose six of the most iconic spells of each level, these are probably the one's I'd choose. Of course, alot of these spells could very well change level, be combined with other redundant spells, and so on, and I'm sure alot of the more situational spells (i.e. secret page, permanency, contingency, etc.) could work fine as rituals.</p><p></p><p>0th: arcane mark, detect magic, ghost sound, light, mage hand, prestidigitation</p><p></p><p>1st: burning hands, charm person, feather fall, grease, magic missile, silent image</p><p></p><p>2nd: invisibility, knock, levitate, melf's acid arrow, mirror image, web</p><p></p><p>3rd: dispel magic, fireball, fly, haste, lightning bolt, slow</p><p></p><p>4th: animate dead, arcane eye, charm monster, dimension door, polymorph, wall of fire/ice</p><p></p><p>5th: cloudkill, cone of cold, dominate person, telekinesis, teleport, wall of force</p><p></p><p>6th: chain lightning, disintegrate, flesh to stone, planar binding, true seeing, wall of iron</p><p></p><p>7th: delayed blast fireball, finger of death, greater scrying, mordenkainen's sword, reverse gravity, spell turning</p><p></p><p>8th: clone, horrid wilting, iron body, maze, Otto's irresistible dance, polymorph any object, </p><p></p><p>9th: bigby's crushing hand, gate, meteor swarm, mordenkainen's disjunction, time stop, wish</p><p></p><p>and of course one cannot forget the various summon monster spells.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5881497, member: 17077"] 6 spells per level is just not going to be enough for vancian casting wizards. They could considerably cut down the size of the spell list by combining alot of redundant spells, though (i.e. mage hand could include open/close, silent/major/minor image could just be phantasmal image, charm person/monster could just be charm, etc). If I had to choose six of the most iconic spells of each level, these are probably the one's I'd choose. Of course, alot of these spells could very well change level, be combined with other redundant spells, and so on, and I'm sure alot of the more situational spells (i.e. secret page, permanency, contingency, etc.) could work fine as rituals. 0th: arcane mark, detect magic, ghost sound, light, mage hand, prestidigitation 1st: burning hands, charm person, feather fall, grease, magic missile, silent image 2nd: invisibility, knock, levitate, melf's acid arrow, mirror image, web 3rd: dispel magic, fireball, fly, haste, lightning bolt, slow 4th: animate dead, arcane eye, charm monster, dimension door, polymorph, wall of fire/ice 5th: cloudkill, cone of cold, dominate person, telekinesis, teleport, wall of force 6th: chain lightning, disintegrate, flesh to stone, planar binding, true seeing, wall of iron 7th: delayed blast fireball, finger of death, greater scrying, mordenkainen's sword, reverse gravity, spell turning 8th: clone, horrid wilting, iron body, maze, Otto's irresistible dance, polymorph any object, 9th: bigby's crushing hand, gate, meteor swarm, mordenkainen's disjunction, time stop, wish and of course one cannot forget the various summon monster spells. [/QUOTE]
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