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*Pathfinder & Starfinder
Iconic Spells and Levels
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<blockquote data-quote="steeldragons" data-source="post: 5881584" data-attributes="member: 92511"><p>Yeah, leaving Animate Dead out of the spell lists (for mages and/or clerics) was a tough decision. </p><p></p><p>Here's my thinking on that...Since we don't yet know how specialist mages are going to work...if they are going along with 6 spells/level, I suspect that any specialist mage (or specialty cleric/priest) is going to be getting their own spell lists.</p><p></p><p>So, I left out Animate Dead from the "general" iconic list but would completely expect to see it in a "Necromancer" class/theme spell list or a cleric/priest list for those dealing with a Death/Undeath type god domain/sphere. Same with all of the rest of specifically Necromantic spells (Dt. Undead, Chill Touch, Enervation, Hold Undead, etc.) and the more specifically "Illusionist" spells, the more specific/powerful divinations abjurations, conjurations, etc. etc.</p><p></p><p>But i thoroughly like the idea/compromise of having Animate Dead (or other things people have suggested, like Planar Binding, Dimensional Anchor, the "Summonings" -which I would like to see severely cut back in use- et al) to be available in Ritual form that any mage or priest could conceivably find/figure out how to use/cast. But for a "on the fly spell" they would be left for their specialist casters.</p><p></p><p>That work for everyone?</p><p></p><p></p><p></p><p>True, I had completely forgotten about those. If we are talking "iconic D&D spells" then I think the Bigby's and the Mordenkainen's need to be incorporated somehow. And who wants to give up Melf's Acid Arrow? lol. They really are iconic of the game.</p><p></p><p>I very much wanted to include Floating Disc (a.k.a. <em>Tenser's</em> Floating Disc") in the 1st level slots...but the other 6 I used just didn't allow room. I would certainly include it in the "conjuration" or maybe even "evocation" (generating a disc of solid energy) spealist slots. </p><p></p><p></p><p></p><p>Oh, i agree with that. You might notice I combined quite a few spells to sneak an few extra applications...Resist Fire or Cold being the same spell. If they include Burning Hands in the original 6, I see no reason that couldn't be "Burning or Chilling/Frosting Hands"...one way of casting it shoots fans of flame, the other shoots fans of frost or shards of ice and cold damage, etc. For that matter, I've never understood Haste and Slow being two separate spells as opposed to a single reversible "Limited Time Control" that you either sped up or slowed down as needed.</p><p></p><p>So, yes, you can certainly get more than 6 uses/applications (maybe 8 or even 10 depending on the "base spells") out of 6 spell slots.</p><p></p><p>-SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5881584, member: 92511"] Yeah, leaving Animate Dead out of the spell lists (for mages and/or clerics) was a tough decision. Here's my thinking on that...Since we don't yet know how specialist mages are going to work...if they are going along with 6 spells/level, I suspect that any specialist mage (or specialty cleric/priest) is going to be getting their own spell lists. So, I left out Animate Dead from the "general" iconic list but would completely expect to see it in a "Necromancer" class/theme spell list or a cleric/priest list for those dealing with a Death/Undeath type god domain/sphere. Same with all of the rest of specifically Necromantic spells (Dt. Undead, Chill Touch, Enervation, Hold Undead, etc.) and the more specifically "Illusionist" spells, the more specific/powerful divinations abjurations, conjurations, etc. etc. But i thoroughly like the idea/compromise of having Animate Dead (or other things people have suggested, like Planar Binding, Dimensional Anchor, the "Summonings" -which I would like to see severely cut back in use- et al) to be available in Ritual form that any mage or priest could conceivably find/figure out how to use/cast. But for a "on the fly spell" they would be left for their specialist casters. That work for everyone? True, I had completely forgotten about those. If we are talking "iconic D&D spells" then I think the Bigby's and the Mordenkainen's need to be incorporated somehow. And who wants to give up Melf's Acid Arrow? lol. They really are iconic of the game. I very much wanted to include Floating Disc (a.k.a. [I]Tenser's[/I] Floating Disc") in the 1st level slots...but the other 6 I used just didn't allow room. I would certainly include it in the "conjuration" or maybe even "evocation" (generating a disc of solid energy) spealist slots. Oh, i agree with that. You might notice I combined quite a few spells to sneak an few extra applications...Resist Fire or Cold being the same spell. If they include Burning Hands in the original 6, I see no reason that couldn't be "Burning or Chilling/Frosting Hands"...one way of casting it shoots fans of flame, the other shoots fans of frost or shards of ice and cold damage, etc. For that matter, I've never understood Haste and Slow being two separate spells as opposed to a single reversible "Limited Time Control" that you either sped up or slowed down as needed. So, yes, you can certainly get more than 6 uses/applications (maybe 8 or even 10 depending on the "base spells") out of 6 spell slots. -SD [/QUOTE]
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