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*Pathfinder & Starfinder
Iconic Spells and Levels
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5881657" data-attributes="member: 882"><p>I would very, very much like to see a system in which spells have different effects depending on what level you are, or what level you prepare them as, however the underlying system works. I think this is preferable to a series of similar spells that form a chain. I'll give some examples, trying to work in some iconic spells:</p><p></p><p>Fire</p><p>1st level - provides light and sets fire to combustible materials (lasts some duration)</p><p>2nd level - can be thrown at a single target to deal damage</p><p>3rd level - can be thrown to explode over a small area</p><p>4th level - as 2nd level but doesn't end the spell</p><p>5th level - can be projected into a wall of fire</p><p>6th level - as 3rd level but doesn't end spell</p><p>7th level - can form an elemental (as a summoning)</p><p>8th level - the floor is made of lava?</p><p>9th level - can cause fire to rain down everywhere, explosions and damage etc.</p><p></p><p>Force</p><p>1st level - fire a magic missile at someone</p><p>2nd level - create a force shield</p><p>3rd level - create a force weapon</p><p>4th level - force shield protects against magic</p><p>5th level - create a force barrier</p><p>6th level - grapple/restrict an opponent with force</p><p>7th level - force weapon can act independently</p><p>8th level - trap an opponent with force</p><p>9th level - create impenetrable barrier of force</p><p></p><p>Obviously these are vague, but hopefully you spot some familiar spell effects. I think you could even often different effects at some levels (so, either your 3rd level fire spell can be a fireball, or it can be a fire shield whilst you hold it, or maybe feats can provide passive effects like this). It's a chance to redefine what the main themes of magic are in D&D.. because up until now it's been more or less 'anything you can think up, only tradition means you get exploding fire before any kind of cold effect' and so on.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5881657, member: 882"] I would very, very much like to see a system in which spells have different effects depending on what level you are, or what level you prepare them as, however the underlying system works. I think this is preferable to a series of similar spells that form a chain. I'll give some examples, trying to work in some iconic spells: Fire 1st level - provides light and sets fire to combustible materials (lasts some duration) 2nd level - can be thrown at a single target to deal damage 3rd level - can be thrown to explode over a small area 4th level - as 2nd level but doesn't end the spell 5th level - can be projected into a wall of fire 6th level - as 3rd level but doesn't end spell 7th level - can form an elemental (as a summoning) 8th level - the floor is made of lava? 9th level - can cause fire to rain down everywhere, explosions and damage etc. Force 1st level - fire a magic missile at someone 2nd level - create a force shield 3rd level - create a force weapon 4th level - force shield protects against magic 5th level - create a force barrier 6th level - grapple/restrict an opponent with force 7th level - force weapon can act independently 8th level - trap an opponent with force 9th level - create impenetrable barrier of force Obviously these are vague, but hopefully you spot some familiar spell effects. I think you could even often different effects at some levels (so, either your 3rd level fire spell can be a fireball, or it can be a fire shield whilst you hold it, or maybe feats can provide passive effects like this). It's a chance to redefine what the main themes of magic are in D&D.. because up until now it's been more or less 'anything you can think up, only tradition means you get exploding fire before any kind of cold effect' and so on. [/QUOTE]
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