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<blockquote data-quote="Szatany" data-source="post: 5881889" data-attributes="member: 21178"><p>I don't think it will be as compact as you're proposing. Taking force magic, for example, IMO it will be closer to something like this:</p><p></p><p>Force Missile (level 1)</p><p>Fire a magic missile at someone</p><p>Level+1: One extra missile (at the same or different target)</p><p>Level+1: Missiles hit automatically</p><p>Level+1: +30 ft. range</p><p>Level+1: Missiles deal damage to structures</p><p>Level+2: Missiles are blunt and push targets instead of dealing damage</p><p>Level+4: Fire a magic missile at each enemy within 20 ft.</p><p>Level+8: Fire a missile at each enemy within 50 ft.</p><p></p><p>Force Shield (level 2)</p><p>Create a force shield that protects you</p><p>Level+1: Increase duration</p><p>Level+1: Force shield can be passed to others</p><p>Level+1: Shield grants bonus vs. spells</p><p>Level+1: Shield reduces falling damage</p><p>Level+2: Cast at yourself and another target</p><p>Level+5: Cast at all allies within 20 ft.</p><p>Level+7: Cast at all allies within 50 ft.</p><p></p><p>Force Weapon (level 3)</p><p>Creates a force weapon</p><p>Level+1: Increase duration</p><p>Level+1: Increase damage dealt</p><p>Level+1: Create an exotic weapon</p><p>Level+1: Create one additional weapon</p><p>Level+1: Wielder is automatically proficient with the weapon created</p><p>Level+2: Weapon flies in the air, fights by itself</p><p>Level+4: Create 10 force weapons</p><p>Level+6: Create 50 force weapons</p><p></p><p>Wall of Force (level 5)</p><p>Create a force barrier</p><p>Level+1: Extend the size of the wall</p><p>Level+1: Longer duration</p><p>Level+1: Wall has more HP and higher hardness</p><p>Level+2: You can walk through your wall</p><p>Level+2: Wall has spikes</p><p></p><p>Force Hand (level 6)</p><p>Creates huge flying hand of force</p><p>Level+1: Hand's combat statistics improve</p><p>Level+1: Increase duration</p><p>Level+1: Use hand for finer manipulation, is now useful in construction</p><p>Level+1: Use hand as a flying vessel</p><p></p><p>Force Trap (level 7)</p><p>Traps a target with force.</p><p>Level+1: Increase duration</p><p>Level+1: Increase trap's HP and hardness</p><p>Level+1: Trap has spikes (on the inside, on the outside, or both)</p></blockquote><p></p>
[QUOTE="Szatany, post: 5881889, member: 21178"] I don't think it will be as compact as you're proposing. Taking force magic, for example, IMO it will be closer to something like this: Force Missile (level 1) Fire a magic missile at someone Level+1: One extra missile (at the same or different target) Level+1: Missiles hit automatically Level+1: +30 ft. range Level+1: Missiles deal damage to structures Level+2: Missiles are blunt and push targets instead of dealing damage Level+4: Fire a magic missile at each enemy within 20 ft. Level+8: Fire a missile at each enemy within 50 ft. Force Shield (level 2) Create a force shield that protects you Level+1: Increase duration Level+1: Force shield can be passed to others Level+1: Shield grants bonus vs. spells Level+1: Shield reduces falling damage Level+2: Cast at yourself and another target Level+5: Cast at all allies within 20 ft. Level+7: Cast at all allies within 50 ft. Force Weapon (level 3) Creates a force weapon Level+1: Increase duration Level+1: Increase damage dealt Level+1: Create an exotic weapon Level+1: Create one additional weapon Level+1: Wielder is automatically proficient with the weapon created Level+2: Weapon flies in the air, fights by itself Level+4: Create 10 force weapons Level+6: Create 50 force weapons Wall of Force (level 5) Create a force barrier Level+1: Extend the size of the wall Level+1: Longer duration Level+1: Wall has more HP and higher hardness Level+2: You can walk through your wall Level+2: Wall has spikes Force Hand (level 6) Creates huge flying hand of force Level+1: Hand's combat statistics improve Level+1: Increase duration Level+1: Use hand for finer manipulation, is now useful in construction Level+1: Use hand as a flying vessel Force Trap (level 7) Traps a target with force. Level+1: Increase duration Level+1: Increase trap's HP and hardness Level+1: Trap has spikes (on the inside, on the outside, or both) [/QUOTE]
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