Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iconic Spells and Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GX.Sigma" data-source="post: 5881944" data-attributes="member: 6690511"><p>I don't think it makes sense for one "spell" to be completely different spell based on what spell level you cast it as. If the effects are different, why not have separate spells?</p><p></p><p>More likely, it'll be something like this:</p><p></p><p>Magic Missile</p><p>Sor/Wiz 1+</p><p>Fires bolts of force which unerringly hit their target(s) for 1d4+1 damage each. One missile is fired for each spell level. <em>(i.e., when cast as a 1st-level spell, one missile is fired; 2nd-level, two missiles; etc. Each missile can be directed at any target in range.)</em></p><p></p><p>Charm</p><p>Sor/Wiz 1+, Brd 1+</p><p>Saving throw: CHA negates</p><p>This charm makes a humanoid creature regard you as its trusted friend and ally. When cast as a higher level spell, it can be used for greater effects:<p style="margin-left: 20px">Sor/Wiz 4, Brd 2 - <em>Charm Monster: </em>Charm effect is not limited by creature type.</p> <p style="margin-left: 20px">Sor/Wiz 5, Brd 2 - <em>Dominate Person:</em> If cast on a humanoid, the target is dominated.</p> <p style="margin-left: 20px">Sor/Wiz 9 - <em>Dominate Monster:</em> Domination effect is not limited by creature type.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Summon Monster</p><p>Brd 1+, Clr 1+, Sor/Wiz 1+</p><p>Summons an extraplanar creature. Your choices of creature are determined by the spell level:<p style="margin-left: 20px">1: [1st-level summons]</p> <p style="margin-left: 20px">2: [2nd-level summons]</p> <p style="margin-left: 20px">etc...</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Animate Dead</p><p>Clr 3+, Death 3+, Sor/Wiz 4+</p><p>This spell turns the bodies or bones of dead creatures into undead monsters that follow your commands. The types of undead you can create this way are dependent on the spell level:</p><p style="margin-left: 20px">Clr 3, Sor/Wiz 4: Skeleton, zombie</p> <p style="margin-left: 20px">Clr 6, Sor/Wiz 6: Ghoul, ghast, mummy, mohrg </p> <p style="margin-left: 20px">Clr 8, Sor/Wiz 8: Shadow, wraith, specter, devourer</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5881944, member: 6690511"] I don't think it makes sense for one "spell" to be completely different spell based on what spell level you cast it as. If the effects are different, why not have separate spells? More likely, it'll be something like this: Magic Missile Sor/Wiz 1+ Fires bolts of force which unerringly hit their target(s) for 1d4+1 damage each. One missile is fired for each spell level. [I](i.e., when cast as a 1st-level spell, one missile is fired; 2nd-level, two missiles; etc. Each missile can be directed at any target in range.)[/I] Charm Sor/Wiz 1+, Brd 1+ Saving throw: CHA negates This charm makes a humanoid creature regard you as its trusted friend and ally. When cast as a higher level spell, it can be used for greater effects:[INDENT]Sor/Wiz 4, Brd 2 - [I]Charm Monster: [/I]Charm effect is not limited by creature type. Sor/Wiz 5, Brd 2 - [I]Dominate Person:[/I] If cast on a humanoid, the target is dominated. Sor/Wiz 9 - [I]Dominate Monster:[/I] Domination effect is not limited by creature type. [/INDENT]Summon Monster Brd 1+, Clr 1+, Sor/Wiz 1+ Summons an extraplanar creature. Your choices of creature are determined by the spell level:[INDENT]1: [1st-level summons] 2: [2nd-level summons] etc... [/INDENT]Animate Dead Clr 3+, Death 3+, Sor/Wiz 4+ This spell turns the bodies or bones of dead creatures into undead monsters that follow your commands. The types of undead you can create this way are dependent on the spell level: [INDENT]Clr 3, Sor/Wiz 4: Skeleton, zombie Clr 6, Sor/Wiz 6: Ghoul, ghast, mummy, mohrg Clr 8, Sor/Wiz 8: Shadow, wraith, specter, devourer [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iconic Spells and Levels
Top