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<blockquote data-quote="Imp" data-source="post: 4512828" data-attributes="member: 40094"><p>Top Twelve Most Iconically D&D Spells, as pulled directly out of Imp's hindquarters:</p><p></p><p>1. Magic Missile</p><p>Outside of D&D most magicians seem to toss fireballs or zap lightning as their go-to form of attack.</p><p></p><p>2. Polymorph</p><p>Sure, magicians anywhere can change shape, but Polymorph puts a number of unique quirks on the power.</p><p></p><p>3. Mirror Image</p><p>It's a pretty peculiar defense for mages to rely upon as a standard tactic. Weirder than Blink, even.</p><p></p><p>4. Silence, 15' Radius.</p><p>The gods want you to be <em>quiet</em>. 15' radius mandatory.</p><p></p><p>5. Phantasmal Killer</p><p>Not just an illusion – an illusion THAT IS THE MOST TERRIFYING THING YOU CAN IMAGINE and will kill you.</p><p></p><p>6. Wish</p><p>Do anything, limited only by your DM's patience and proclivity towards mischief! Spend hours crafting your sentence.</p><p></p><p>7. Feeblemind</p><p>What more classically D&D way to win a mage duel than to reduce the opposing sorcerer to a babbling moron? A poltroon! A veritable fool.</p><p></p><p>8. Conjure Elemental</p><p>The most iconic D&D summoning spell, what with the concentrating to maintain control and all. </p><p></p><p>9. Mordenkainen's Sword</p><p>The coolest of the Mordenkainen's spells. Ruined, RUINED, in Neverwinter Nights by making it summon a creature wielding a normal-looking (although flaming) sword.</p><p></p><p>10. Tenser's Floating Disk</p><p>D&D on a platter, baby.</p><p></p><p>11. Magic Jar</p><p>In D&D, possessing people is <em>really complicated</em>.</p><p></p><p>12. Creeping Doom</p><p>A particularly excellent way to cause death. Too bad nobody ever got to use it. But still: 1000 hit points of damage! Until 3e destroyed it, then resurrected it as a bool-crap epic spell.</p><p></p><p>Honorable mention: Fireball & Lightning Bolt. Wizards throw fireballs and lightning bolts all the time in other fantasy media, hence the honorable mention, but D&D fireballs and lightning bolts are very quirky.</p></blockquote><p></p>
[QUOTE="Imp, post: 4512828, member: 40094"] Top Twelve Most Iconically D&D Spells, as pulled directly out of Imp's hindquarters: 1. Magic Missile Outside of D&D most magicians seem to toss fireballs or zap lightning as their go-to form of attack. 2. Polymorph Sure, magicians anywhere can change shape, but Polymorph puts a number of unique quirks on the power. 3. Mirror Image It's a pretty peculiar defense for mages to rely upon as a standard tactic. Weirder than Blink, even. 4. Silence, 15' Radius. The gods want you to be [i]quiet[/i]. 15' radius mandatory. 5. Phantasmal Killer Not just an illusion – an illusion THAT IS THE MOST TERRIFYING THING YOU CAN IMAGINE and will kill you. 6. Wish Do anything, limited only by your DM's patience and proclivity towards mischief! Spend hours crafting your sentence. 7. Feeblemind What more classically D&D way to win a mage duel than to reduce the opposing sorcerer to a babbling moron? A poltroon! A veritable fool. 8. Conjure Elemental The most iconic D&D summoning spell, what with the concentrating to maintain control and all. 9. Mordenkainen's Sword The coolest of the Mordenkainen's spells. Ruined, RUINED, in Neverwinter Nights by making it summon a creature wielding a normal-looking (although flaming) sword. 10. Tenser's Floating Disk D&D on a platter, baby. 11. Magic Jar In D&D, possessing people is [i]really complicated[/i]. 12. Creeping Doom A particularly excellent way to cause death. Too bad nobody ever got to use it. But still: 1000 hit points of damage! Until 3e destroyed it, then resurrected it as a bool-crap epic spell. Honorable mention: Fireball & Lightning Bolt. Wizards throw fireballs and lightning bolts all the time in other fantasy media, hence the honorable mention, but D&D fireballs and lightning bolts are very quirky. [/QUOTE]
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