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[ICONS RPG] STARK CITY Campaign Setting
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<blockquote data-quote="jaerdaph" data-source="post: 6011239" data-attributes="member: 3398"><p>With just seven days left, we've added some stretch goals - A new STARK CITY adventure module unlocks at every $250 over the original goal. All backers will get all stretch goal products that are unlocked. One adventure has already unlocked, and we are very close to unlocking a second adventure. </p><p></p><p>Here are a list of the adventures we're considering:</p><p></p><p><strong>End Times by John Post</strong></p><p>It's the end of the world as we know it... A doomsday prophet has come to Stark City. A cult has formed around him and his apocalyptic message. It was easy to dismiss him before his predictions started coming true. Is it really the end of the world or is something else causing the natural disasters to strike the city? Can the heroes stop the End Times?</p><p></p><p><strong>What Will Come by John Post</strong></p><p>A series of "impossible" thefts of ancient, arcane objects have occurred around Stark City. When magical citizens and minor magical heroes start disappearing, the heroes are called in to investigate. Can they uncover whether the events are related? Will the stop whatever nefarious scheme is behind the events and rescue their colleagues?</p><p></p><p><strong>Defy the Prophecy by John Dunn</strong></p><p>Something seems terribly awry in Geartown. In the past week, itwas discovered that two prominent citizens were clockwork doppelgangers. Were the clockworks the originals, or did they replace existing people? If so, where are the originals? If not, how far does this conspiracy extend? The heroes must stop the incursion before it can conclude in certain disaster.</p><p></p><p><strong>There's No Place Like Home by Steve Perrin</strong></p><p>Blurb: One second you are keeping a runaway experiment from devastating Stark City and the next you are standing in an abandoned, dilapidated, mansion. The Stark City you know has been replaced by a decaying and decrepit rust heap. The abandoned mansion's address is where the Tesla Innovation Park was located in Stark City. Gerrisburg is a separate and more affluent city. No one seems to have heard about any supers guarding the city. Ever. But the local radio station is airing reports of "a strange super in buckskins" roaming the streets, exhibiting strange powers, and breaking up petty crimes.</p><p></p><p><strong>Come to the Temple by Steve Perrin</strong></p><p>A natural disaster near Stark City uncovers an ancient alien relic. The city's scientific community are astonished and flock to study this rare find. However, the site soon draws attention from extraterrestrial parties as well.</p><p>This adventure will serve as an introduction to the cosmic elements in the Stark City setting. </p><p></p><p>Thanks again for your support!</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 6011239, member: 3398"] With just seven days left, we've added some stretch goals - A new STARK CITY adventure module unlocks at every $250 over the original goal. All backers will get all stretch goal products that are unlocked. One adventure has already unlocked, and we are very close to unlocking a second adventure. Here are a list of the adventures we're considering: [B]End Times by John Post[/B] It's the end of the world as we know it... A doomsday prophet has come to Stark City. A cult has formed around him and his apocalyptic message. It was easy to dismiss him before his predictions started coming true. Is it really the end of the world or is something else causing the natural disasters to strike the city? Can the heroes stop the End Times? [B]What Will Come by John Post[/B] A series of "impossible" thefts of ancient, arcane objects have occurred around Stark City. When magical citizens and minor magical heroes start disappearing, the heroes are called in to investigate. Can they uncover whether the events are related? Will the stop whatever nefarious scheme is behind the events and rescue their colleagues? [B]Defy the Prophecy by John Dunn[/B] Something seems terribly awry in Geartown. In the past week, itwas discovered that two prominent citizens were clockwork doppelgangers. Were the clockworks the originals, or did they replace existing people? If so, where are the originals? If not, how far does this conspiracy extend? The heroes must stop the incursion before it can conclude in certain disaster. [B]There's No Place Like Home by Steve Perrin[/B] Blurb: One second you are keeping a runaway experiment from devastating Stark City and the next you are standing in an abandoned, dilapidated, mansion. The Stark City you know has been replaced by a decaying and decrepit rust heap. The abandoned mansion's address is where the Tesla Innovation Park was located in Stark City. Gerrisburg is a separate and more affluent city. No one seems to have heard about any supers guarding the city. Ever. But the local radio station is airing reports of "a strange super in buckskins" roaming the streets, exhibiting strange powers, and breaking up petty crimes. [B]Come to the Temple by Steve Perrin[/B] A natural disaster near Stark City uncovers an ancient alien relic. The city's scientific community are astonished and flock to study this rare find. However, the site soon draws attention from extraterrestrial parties as well. This adventure will serve as an introduction to the cosmic elements in the Stark City setting. Thanks again for your support! [/QUOTE]
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