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ICONS Superpowered Roleplaying: The Assembled Edition
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<blockquote data-quote="TrippyHippy" data-source="post: 6469031" data-attributes="member: 27252"><p><strong>3 out of 5 rating for ICONS Superpowered Roleplaying: The Assembled Edition</strong></p><p></p><p>The idea of making a simple, rules lite Supers RPG isn’t new - it was the basis of the original FACERIP Marvel Superheroes game along with a number of other games since. It’s not a bad idea, as it provides a welcome alternative to the complex Champions-style point build games. Steve Kenson himself is the noted designer of the somewhat crunchy, but very successful Mutants and Masterminds game and, as such, is well qualified to know his stuff about Supers games anyway. The system is related, but not quite the same as the FATE engine and uses d6 dice. It’s ‘lite’ and I do like the notion of randomly generated superheroes, but somehow it left me feeling a little underwhelmed as it just felt a tad unoriginal while the cartoony art didn’t inspire.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6469031, member: 27252"] [b]3 out of 5 rating for ICONS Superpowered Roleplaying: The Assembled Edition[/b] The idea of making a simple, rules lite Supers RPG isn’t new - it was the basis of the original FACERIP Marvel Superheroes game along with a number of other games since. It’s not a bad idea, as it provides a welcome alternative to the complex Champions-style point build games. Steve Kenson himself is the noted designer of the somewhat crunchy, but very successful Mutants and Masterminds game and, as such, is well qualified to know his stuff about Supers games anyway. The system is related, but not quite the same as the FATE engine and uses d6 dice. It’s ‘lite’ and I do like the notion of randomly generated superheroes, but somehow it left me feeling a little underwhelmed as it just felt a tad unoriginal while the cartoony art didn’t inspire. [/QUOTE]
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