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ICONS - Team of superhero geeks - adventure ideas?
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<blockquote data-quote="Kexizzoc" data-source="post: 6129506" data-attributes="member: 6695116"><p>You've got a good group to work with here. I like each of these worlds; alternate future, alternate past, and "ours", so there's plenty to see here if you do end up having them bounce across said Earths. Their mutual science backgrounds make it REALLY easy for them to be on the forefront of whatever craziness ties them together; I don't think uniting this group will be a challenge. Whatever they face should be a threat of a scientific nature, but honestly, I'd hold off and focus on the individual solo campaigns before you even decide that stuff. The first adventure shouldn't even concern any kind of multi-world plot; tune it to the individuals and their worlds, and later on they'll be that much more invested when their world is threatened. Plus, getting to know these characters will almost definitely leaving you with some great ideas about what kind of mega-threat they would have fun facing.</p><p></p><p>Regarding the robot hunter, I have to point you to Penny Arcade's mini-comic Automata "1920s crime fiction which unfolds in a time where 'machine intellect' has been outlawed" (can't post the link but it'll come up if you Google it). They have a few other storylines besides this one floating through their archives, if you can find them. I'd ask yourself the question, What do robots do in this world? And then pick a particular funny/cool/weird answer, and then have that character track down said robot, who is now trying to use its highly specialized skillset to elude capture in clever and interesting ways. Said robot could become a recurring character.</p><p></p><p>The other two are a bit tougher. I'm inclined to make the modern-day physicist the one who first "discovers" the alternate worlds, so maybe his adventures are leading up to this. I also want to know more about this 25th century Gotham, because that sounds interesting as all hell. Hope this helped a little bit, anyway.</p></blockquote><p></p>
[QUOTE="Kexizzoc, post: 6129506, member: 6695116"] You've got a good group to work with here. I like each of these worlds; alternate future, alternate past, and "ours", so there's plenty to see here if you do end up having them bounce across said Earths. Their mutual science backgrounds make it REALLY easy for them to be on the forefront of whatever craziness ties them together; I don't think uniting this group will be a challenge. Whatever they face should be a threat of a scientific nature, but honestly, I'd hold off and focus on the individual solo campaigns before you even decide that stuff. The first adventure shouldn't even concern any kind of multi-world plot; tune it to the individuals and their worlds, and later on they'll be that much more invested when their world is threatened. Plus, getting to know these characters will almost definitely leaving you with some great ideas about what kind of mega-threat they would have fun facing. Regarding the robot hunter, I have to point you to Penny Arcade's mini-comic Automata "1920s crime fiction which unfolds in a time where 'machine intellect' has been outlawed" (can't post the link but it'll come up if you Google it). They have a few other storylines besides this one floating through their archives, if you can find them. I'd ask yourself the question, What do robots do in this world? And then pick a particular funny/cool/weird answer, and then have that character track down said robot, who is now trying to use its highly specialized skillset to elude capture in clever and interesting ways. Said robot could become a recurring character. The other two are a bit tougher. I'm inclined to make the modern-day physicist the one who first "discovers" the alternate worlds, so maybe his adventures are leading up to this. I also want to know more about this 25th century Gotham, because that sounds interesting as all hell. Hope this helped a little bit, anyway. [/QUOTE]
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