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General Tabletop Discussion
*Dungeons & Dragons
ICv2 Interview: Greg Leeds on the Game Market and Wizard of the Coast
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<blockquote data-quote="Li Shenron" data-source="post: 6189002" data-attributes="member: 1465"><p>I am by no means qualified to make predictions on sales... I think the idea is not to turn D&D from hobby to entertainment, but to make it <em>also </em>possible as entertainment. The difference is that "hobby" requires a certain continuity, while "entertainment" is casual, requires little planning ahead, and smaller times. I believe that going to the theatre, watching a movie on DVD, play a videogame, do karaoke or a night with games of cards are good examples of what they're trying to make D&D compete against.</p><p></p><p>And I have to say that from my personal point of view, that would totally rock! I have been myself a hobbyist of D&D during the 3e era, buying a small set of sourcebooks, DMing some games and playing in others, writing/preparing adventures and homebrew settings... But nowadays it's too much work to do it too often, and my former co-gamers basically all moved on, had kids, got into other hobbies etc. They say they would still like to play <em>but</em> none is willing to DM unless it's much less effort than before, and even can't guarantee to play two times in a row.</p><p></p><p>I believe WotC knows there are lots of previous gamers in this situation, missing the fun of a good D&D night at least now and then, plus other people who simply don't like doing stuff that requires more than one evening. The point is, making D&D work for these people, in absolutely no way would undermine how it works for those who want the whole D&D experience of long campaigns, designing homebrew settings, tinker with house rules and monster design etc.</p><p></p><p></p><p></p><p>I think he's a designer, so he meant he can't use any non-core material as a start for further design ideas.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6189002, member: 1465"] I am by no means qualified to make predictions on sales... I think the idea is not to turn D&D from hobby to entertainment, but to make it [I]also [/I]possible as entertainment. The difference is that "hobby" requires a certain continuity, while "entertainment" is casual, requires little planning ahead, and smaller times. I believe that going to the theatre, watching a movie on DVD, play a videogame, do karaoke or a night with games of cards are good examples of what they're trying to make D&D compete against. And I have to say that from my personal point of view, that would totally rock! I have been myself a hobbyist of D&D during the 3e era, buying a small set of sourcebooks, DMing some games and playing in others, writing/preparing adventures and homebrew settings... But nowadays it's too much work to do it too often, and my former co-gamers basically all moved on, had kids, got into other hobbies etc. They say they would still like to play [I]but[/I] none is willing to DM unless it's much less effort than before, and even can't guarantee to play two times in a row. I believe WotC knows there are lots of previous gamers in this situation, missing the fun of a good D&D night at least now and then, plus other people who simply don't like doing stuff that requires more than one evening. The point is, making D&D work for these people, in absolutely no way would undermine how it works for those who want the whole D&D experience of long campaigns, designing homebrew settings, tinker with house rules and monster design etc. I think he's a designer, so he meant he can't use any non-core material as a start for further design ideas. [/QUOTE]
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ICv2 Interview: Greg Leeds on the Game Market and Wizard of the Coast
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