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ICv2 Reports 23% Growth In RPGs in 2019
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<blockquote data-quote="Morrus" data-source="post: 7948992" data-attributes="member: 1"><p>ICv2 has <a href="https://icv2.com/articles/icv2-pro/view/45492/icv2-white-paper-hobby-games-market-numbers-trends" target="_blank">published its latest estimates</a> for the size of the hobby games market in the US and Canada as of 2019. </p><p></p><p>The hobby games channel is up 5-10%, being the 11th consecutive year of growth, and the number of stores is increasing.</p><p></p><p>TCG category dominated with 44% of all hobby games. Miniatures and boardgames are about half that, and RPGs are the smallest category.</p><ul> <li data-xf-list-type="ul">$745M collectible games</li> <li data-xf-list-type="ul">$355M non-collectible miniature games</li> <li data-xf-list-type="ul">$356M board games</li> <li data-xf-list-type="ul">$130M card and dice games</li> <li data-xf-list-type="ul">$80M roleplaying games</li> <li data-xf-list-type="ul">$1675M total</li> </ul><p>Roleplaying games are up 23% since the previous year, up from $65M in 2018. Here's RPGs over the last six years:</p><ul> <li data-xf-list-type="ul">2014 $25M</li> <li data-xf-list-type="ul">2015 $35M</li> <li data-xf-list-type="ul">2016 $45M</li> <li data-xf-list-type="ul">2017 $55M</li> <li data-xf-list-type="ul">2018 $65M</li> <li data-xf-list-type="ul">2019 $80M</li> </ul><p>ICv2 reports a few factors -- <em>Pathfinder 2E</em> and <em>Shadowrun 6E</em> were both strong, while the low rate of new D&D products drives secondary sales like dice and accessories.</p><p></p><p>Kickstarter has increased for the 5th consecutive year, though the growth has slowed (20% in 2018, down to 7% in 2019).</p></blockquote><p></p>
[QUOTE="Morrus, post: 7948992, member: 1"] ICv2 has [URL='https://icv2.com/articles/icv2-pro/view/45492/icv2-white-paper-hobby-games-market-numbers-trends']published its latest estimates[/URL] for the size of the hobby games market in the US and Canada as of 2019. The hobby games channel is up 5-10%, being the 11th consecutive year of growth, and the number of stores is increasing. TCG category dominated with 44% of all hobby games. Miniatures and boardgames are about half that, and RPGs are the smallest category. [LIST] [*]$745M collectible games [*]$355M non-collectible miniature games [*]$356M board games [*]$130M card and dice games [*]$80M roleplaying games [*]$1675M total [/LIST] Roleplaying games are up 23% since the previous year, up from $65M in 2018. Here's RPGs over the last six years: [LIST] [*]2014 $25M [*]2015 $35M [*]2016 $45M [*]2017 $55M [*]2018 $65M [*]2019 $80M [/LIST] ICv2 reports a few factors -- [I]Pathfinder 2E[/I] and [I]Shadowrun 6E[/I] were both strong, while the low rate of new D&D products drives secondary sales like dice and accessories. Kickstarter has increased for the 5th consecutive year, though the growth has slowed (20% in 2018, down to 7% in 2019). [/QUOTE]
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