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ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%
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<blockquote data-quote="Morrus" data-source="post: 9303211" data-attributes="member: 1"><p style="text-align: center">[ATTACH=full]354572[/ATTACH]</p><p></p><p>According to <a href="https://icv2.com/articles/markets/view/56589/hobby-game-sales-eke-out-tough-win-2023" target="_blank">ICv2</a>, 2023 was a tough year for hobby game sales. The US and Canada market increased by just 1%, which was less than the rate of inflation, growing from $2.86 billion in 2022 to $2.89 billion in 2023.</p><p></p><p>The hobby game sales channel is defined as specialist game and card stores--it doesn't include Amazon, direct sales, etc. It does include Kickstarter.</p><p></p><p><strong>Top Hobby Channel TTRPGs (2023)</strong></p><ol> <li data-xf-list-type="ol">Dungeons & Dragons (WotC)</li> <li data-xf-list-type="ol">Pathfinder (Paizo)</li> <li data-xf-list-type="ol">Cyberpunk Red (R. Talsorian)</li> <li data-xf-list-type="ol">World of Darkness (Renegade Game Studios)</li> <li data-xf-list-type="ol">Starfinder (Paizo)</li> <li data-xf-list-type="ol">Warhammer 40K (Cubicle 7)</li> <li data-xf-list-type="ol">Marvel Multiverse Roleplaying (Marvel)</li> <li data-xf-list-type="ol">Kobold 5E Books (Kobold Press)</li> <li data-xf-list-type="ol">Call of Cthulhu (Chaosium)</li> <li data-xf-list-type="ol">Pirate Borg (Free League)</li> </ol><p>The only two categories to grow in 2023 were collectibles and miniatures. All other categories--board games, card games, and roleplaying games--were down. ICv2 reports a 30% hobby store sales decline for <em>Dungeons & Dragons</em> specifically, citing the impending new edition and lackluster movie performance, and the tail end of a pandemic-fuelled high; they also report that while the OGL crisis of last year impacted some lifestyle gamers, newer players as a whole were oblivious to the situation. The other important element ICv2 mentioned was D&D's increasing move to digital, which impacted retail sales.</p><p></p><p>Older D&D players, says ICv2, are also migrating to other games, with <em>Pathfinder</em> as one of the major beneficiaries.</p><p></p><p>The last 6 years has seen much larger growth rates--partly fuelled by the pandemic--ranging from 10% to 30%. 2022 saw a 7% growth over 2021. Despite the small increase, 2023 represents the 15th year of growth for the overall market. ICv2 does predict a market decline in 2024, though.</p><p></p><p>ICv2 conducts periodical surveys and speaks to publishers, distributors, and retailers, along with publicly available company information and Kickstarter data.</p></blockquote><p></p>
[QUOTE="Morrus, post: 9303211, member: 1"] [CENTER][ATTACH type="full" alt="158867_670x370.jpg"]354572[/ATTACH][/CENTER] According to [URL='https://icv2.com/articles/markets/view/56589/hobby-game-sales-eke-out-tough-win-2023']ICv2[/URL], 2023 was a tough year for hobby game sales. The US and Canada market increased by just 1%, which was less than the rate of inflation, growing from $2.86 billion in 2022 to $2.89 billion in 2023. The hobby game sales channel is defined as specialist game and card stores--it doesn't include Amazon, direct sales, etc. It does include Kickstarter. [B]Top Hobby Channel TTRPGs (2023)[/B] [LIST=1] [*]Dungeons & Dragons (WotC) [*]Pathfinder (Paizo) [*]Cyberpunk Red (R. Talsorian) [*]World of Darkness (Renegade Game Studios) [*]Starfinder (Paizo) [*]Warhammer 40K (Cubicle 7) [*]Marvel Multiverse Roleplaying (Marvel) [*]Kobold 5E Books (Kobold Press) [*]Call of Cthulhu (Chaosium) [*]Pirate Borg (Free League) [/LIST] The only two categories to grow in 2023 were collectibles and miniatures. All other categories--board games, card games, and roleplaying games--were down. ICv2 reports a 30% hobby store sales decline for [I]Dungeons & Dragons[/I] specifically, citing the impending new edition and lackluster movie performance, and the tail end of a pandemic-fuelled high; they also report that while the OGL crisis of last year impacted some lifestyle gamers, newer players as a whole were oblivious to the situation. The other important element ICv2 mentioned was D&D's increasing move to digital, which impacted retail sales. Older D&D players, says ICv2, are also migrating to other games, with [I]Pathfinder[/I] as one of the major beneficiaries. The last 6 years has seen much larger growth rates--partly fuelled by the pandemic--ranging from 10% to 30%. 2022 saw a 7% growth over 2021. Despite the small increase, 2023 represents the 15th year of growth for the overall market. ICv2 does predict a market decline in 2024, though. ICv2 conducts periodical surveys and speaks to publishers, distributors, and retailers, along with publicly available company information and Kickstarter data. [/QUOTE]
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