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ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%
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<blockquote data-quote="Argyle King" data-source="post: 9303791" data-attributes="member: 58416"><p>Even with inflation returning to "normal" levels, food and housing still remain high.</p><p></p><p>Additionally, even if it has returned to a "normal" level, that still doesn't erase that the last few years were uncharacteristically higher -which means that even a "normal" increase in cost of living this year still puts CoL at a price higher than it should be by this point in time.</p><p></p><p>To give further insight: I work with an agency that coordinates housing through HUD. A lot of what I do involves calculations of income and assets. In the US, the federal govt has changed the definition of "low income" for 2024.</p><p></p><p>Anecdotally, one of the biggest hardships for the families I work with and interview has been the costs associated with food.</p><p></p><p>I certainly agree that part of that is "shrink-flation" as well, but even I notice that the same amount of money leaves more empty space in my cart. I especially notice that as I shop to prepare for the upcoming weekend's holiday meal.</p><p></p><p>As various ttrpg companies lean more toward products made for collectors, higher priced specialty products, and marketing to affluent influencers; it becomes harder for the average family or newly interested pre-player to justify one of those purchases* over keeping food on the table.</p><p></p><p>I still believe that, overall, ttrpgs are a relatively cheap form of entertainment, but some of the contemporary marketing is at a crossroads with the realities of the current market.</p><p></p><p>*edited to fix a typo</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9303791, member: 58416"] Even with inflation returning to "normal" levels, food and housing still remain high. Additionally, even if it has returned to a "normal" level, that still doesn't erase that the last few years were uncharacteristically higher -which means that even a "normal" increase in cost of living this year still puts CoL at a price higher than it should be by this point in time. To give further insight: I work with an agency that coordinates housing through HUD. A lot of what I do involves calculations of income and assets. In the US, the federal govt has changed the definition of "low income" for 2024. Anecdotally, one of the biggest hardships for the families I work with and interview has been the costs associated with food. I certainly agree that part of that is "shrink-flation" as well, but even I notice that the same amount of money leaves more empty space in my cart. I especially notice that as I shop to prepare for the upcoming weekend's holiday meal. As various ttrpg companies lean more toward products made for collectors, higher priced specialty products, and marketing to affluent influencers; it becomes harder for the average family or newly interested pre-player to justify one of those purchases* over keeping food on the table. I still believe that, overall, ttrpgs are a relatively cheap form of entertainment, but some of the contemporary marketing is at a crossroads with the realities of the current market. *edited to fix a typo [/QUOTE]
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ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%
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