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ICv2 Reports On RPGs Growth This Year
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<blockquote data-quote="Jer" data-source="post: 8724424" data-attributes="member: 19857"><p>IIRC that was because the folks at the top had become hostile to the entire idea of open gaming licenses, not because they were punishing her for something. I think she was fired when the guy in charge of the D&D line - who was her boss - was also fired. I also recall hearing that the GSL was an internal compromise between most of the folks at the top after Ryan Dancey left who hated the idea of open gaming at all and a few folks around the D&D brand who knew what a disaster it would be to try to go back to the old TSR way of doing things (which is basically what the folks at the top wanted). And that's how 4e's licensing became the disastrous mess that it remains today.</p><p></p><p>Fortunately by the 5e roll out the folks at the top had turned over and the new folks who came in understood the open source model from software and understood why trying to go back to the old way of doing things was counterproductive to growing the brand (which is where I think the tension came from - the group of folks who thought the <em>game</em> was the most important thing were the ones were in charge when 4e rolled out, and the group of folks who thought the <em>brand</em> was the most important thing were in charge when 5e rolled out. The branding folks have clearly won that argument.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8724424, member: 19857"] IIRC that was because the folks at the top had become hostile to the entire idea of open gaming licenses, not because they were punishing her for something. I think she was fired when the guy in charge of the D&D line - who was her boss - was also fired. I also recall hearing that the GSL was an internal compromise between most of the folks at the top after Ryan Dancey left who hated the idea of open gaming at all and a few folks around the D&D brand who knew what a disaster it would be to try to go back to the old TSR way of doing things (which is basically what the folks at the top wanted). And that's how 4e's licensing became the disastrous mess that it remains today. Fortunately by the 5e roll out the folks at the top had turned over and the new folks who came in understood the open source model from software and understood why trying to go back to the old way of doing things was counterproductive to growing the brand (which is where I think the tension came from - the group of folks who thought the [I]game[/I] was the most important thing were the ones were in charge when 4e rolled out, and the group of folks who thought the [I]brand[/I] was the most important thing were in charge when 5e rolled out. The branding folks have clearly won that argument.) [/QUOTE]
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