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ICv2 Reports On RPGs Growth This Year
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<blockquote data-quote="Gammadoodler" data-source="post: 8734995" data-attributes="member: 6914290"><p>I agree you don't want slow-moving inventory on the shelves, and there are things you can do to prevent it. But, if you are going to sell it eventually (within some reasonable operating window) at retail price, you recoup your costs and (presumably) make a profit. In isolation, it's a net win. </p><p></p><p>The bad parts involve the books taking up space you could have used for other faster-moving inventory, whether the gap between paying WoTC and the eventual sale date causes short term cash flow problems, and if there are costs in excess of the expected profits relating to physically managing the inventory.</p><p></p><p>All of these bad parts are going to be particular to the store. </p><p></p><p>It's not going to ever be good to buy stuff that sells slowly, but it doesn't have to be an egregious error. And considering the difficulty with getting some products on the shelves this past year, it's an understandable error to make.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8734995, member: 6914290"] I agree you don't want slow-moving inventory on the shelves, and there are things you can do to prevent it. But, if you are going to sell it eventually (within some reasonable operating window) at retail price, you recoup your costs and (presumably) make a profit. In isolation, it's a net win. The bad parts involve the books taking up space you could have used for other faster-moving inventory, whether the gap between paying WoTC and the eventual sale date causes short term cash flow problems, and if there are costs in excess of the expected profits relating to physically managing the inventory. All of these bad parts are going to be particular to the store. It's not going to ever be good to buy stuff that sells slowly, but it doesn't have to be an egregious error. And considering the difficulty with getting some products on the shelves this past year, it's an understandable error to make. [/QUOTE]
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