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ICv2's Latest Quarterly Chart: D&D Top, But PF2 Is Strong
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<blockquote data-quote="unknowable" data-source="post: 7891625" data-attributes="member: 6861330"><p>Ah, I would have to be at my computer to find a complete list of changes (not running it atm as I tend to cycle systems)</p><p></p><p>But I used some momentum changes (extra dice are bought for more momentum 1 for the first, 2 for the second 3 for the third). I use the RAW reading of momentum combat spends (that is combat momentum options like piercing and the like can only be spent if you generate momentum on your turn. This is RAW but not RAI, it makes the game more interesting though). </p><p></p><p>I limit the maximum TN people can have at level 1 to be 14 and use the shadows of the past character generation rules. Depending on the story/setting people may be forbidden from taking magical options without meeting a npc patron first (in game).</p><p></p><p>I did something to steely glare, I cannot remember what it was but it involved combat momentum spends for repeated use in a scene and a minor display requirement. </p><p></p><p>Zones I only occasionally use and generally use more traditional 10ft immediate, 30ft increments. This was just a speed of building combat maps thing rather than anything to do with thematics though. </p><p></p><p>Oh and I had some changes to minion/mob/squad rules that made minons less of a idle concern (although the changes to momentum spends and lower TNs helped with that).</p></blockquote><p></p>
[QUOTE="unknowable, post: 7891625, member: 6861330"] Ah, I would have to be at my computer to find a complete list of changes (not running it atm as I tend to cycle systems) But I used some momentum changes (extra dice are bought for more momentum 1 for the first, 2 for the second 3 for the third). I use the RAW reading of momentum combat spends (that is combat momentum options like piercing and the like can only be spent if you generate momentum on your turn. This is RAW but not RAI, it makes the game more interesting though). I limit the maximum TN people can have at level 1 to be 14 and use the shadows of the past character generation rules. Depending on the story/setting people may be forbidden from taking magical options without meeting a npc patron first (in game). I did something to steely glare, I cannot remember what it was but it involved combat momentum spends for repeated use in a scene and a minor display requirement. Zones I only occasionally use and generally use more traditional 10ft immediate, 30ft increments. This was just a speed of building combat maps thing rather than anything to do with thematics though. Oh and I had some changes to minion/mob/squad rules that made minons less of a idle concern (although the changes to momentum spends and lower TNs helped with that). [/QUOTE]
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