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ICv2's Top 5 RPGs for Spring 2020 - D&D 3PPs In The Chart!
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<blockquote data-quote="Jimmy Dick" data-source="post: 8065856" data-attributes="member: 6994416"><p>I think that's probably the main group that hates 2e. That group craves overpowered characters. In a homebrew setting, that's perfectly fine. The GM can easily add some more levels to the monsters to compensate for the power level in order to make challenging encounters. I run Pathfinder Society games and it just got ridiculously stupid because as a GM I couldn't do that. Combats were over in many situations before the monsters had a turn. I blame part of that on the writing and editing but then again, not all PFS players were building overpowered characters. Those characters would get wiped out if they played in a scenario built for the overpowered ones. The balance needed in a game system was not there. </p><p></p><p>Again, for those who want to do it and have a GM willing to put in the effort to make up challenging encounters that go beyond the rules, more power to them...literally. That's great and I'm all for it. I am enjoying the Second Edition because so far it is balanced. GMing is fun again. Playing is fun. There is a chance for characters to die in every scenario. There is a chance they could fail to complete the mission. Building characters is entertaining. I can build my concept characters quite well and enjoy running them. It put the role back into role playing. Oddly enough, there is quite a bit of power in the game, but the monsters have it as well. That makes for some really enjoyable combats that last 5 or 6 rounds. I call combat tactical chess in 2e. The increased mobility and actions give everyone a lot of choices to choose from in every turn. Teamwork is critical to a successful group's outcomes. </p><p></p><p>To me, 2e brings back the magic of AD&D 1e. That's a wonderful thing!</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 8065856, member: 6994416"] I think that's probably the main group that hates 2e. That group craves overpowered characters. In a homebrew setting, that's perfectly fine. The GM can easily add some more levels to the monsters to compensate for the power level in order to make challenging encounters. I run Pathfinder Society games and it just got ridiculously stupid because as a GM I couldn't do that. Combats were over in many situations before the monsters had a turn. I blame part of that on the writing and editing but then again, not all PFS players were building overpowered characters. Those characters would get wiped out if they played in a scenario built for the overpowered ones. The balance needed in a game system was not there. Again, for those who want to do it and have a GM willing to put in the effort to make up challenging encounters that go beyond the rules, more power to them...literally. That's great and I'm all for it. I am enjoying the Second Edition because so far it is balanced. GMing is fun again. Playing is fun. There is a chance for characters to die in every scenario. There is a chance they could fail to complete the mission. Building characters is entertaining. I can build my concept characters quite well and enjoy running them. It put the role back into role playing. Oddly enough, there is quite a bit of power in the game, but the monsters have it as well. That makes for some really enjoyable combats that last 5 or 6 rounds. I call combat tactical chess in 2e. The increased mobility and actions give everyone a lot of choices to choose from in every turn. Teamwork is critical to a successful group's outcomes. To me, 2e brings back the magic of AD&D 1e. That's a wonderful thing! [/QUOTE]
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