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I'd like to put 4E on a diet!
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<blockquote data-quote="TerraDave" data-source="post: 5533879" data-attributes="member: 22260"><p>Some of these changes will make charecter building fasters, some would make each round of combat a little shorter, some of would reduce the number of rounds in combat...</p><p></p><p>The cummulative effects would be to take less time at each step and pick up the pace. I.e. more adventure per hour invested. </p><p></p><p>It would also reduce uneeded complexity and make it easier for the DM and casual player...but the power gamers would still have plenty of options (I am not advocating getting rid of everything). </p><p></p><p></p><p></p><p>Ya, I am aware of that, you need to bring HP down enough to get combats into fewer rounds, like 2-4 fewer, and you wont miss that extra encounter power. </p><p></p><p></p><p></p><p>Oh, I have played plenty with 08 monsters, some were like you say, some had all kinds of things going on, given what they were. I think balance and role are key. E.g., from what I remember a MM1 kobold was significanly more involved then a hill giant. Thats the problem.</p><p></p><p>A solo can be more complicated both to challenge the party and as its the only thing the DM is running. A low level regular on the other hand should not have 3 other things to consider beyond its normal defenses and attack. </p><p></p><p> </p><p></p><p>PH1 has held up well, there is good stuff in there. But there is still marking and quarrying and paladin and cleric builds no one wants and too many hp and too many high level powers...</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5533879, member: 22260"] Some of these changes will make charecter building fasters, some would make each round of combat a little shorter, some of would reduce the number of rounds in combat... The cummulative effects would be to take less time at each step and pick up the pace. I.e. more adventure per hour invested. It would also reduce uneeded complexity and make it easier for the DM and casual player...but the power gamers would still have plenty of options (I am not advocating getting rid of everything). Ya, I am aware of that, you need to bring HP down enough to get combats into fewer rounds, like 2-4 fewer, and you wont miss that extra encounter power. Oh, I have played plenty with 08 monsters, some were like you say, some had all kinds of things going on, given what they were. I think balance and role are key. E.g., from what I remember a MM1 kobold was significanly more involved then a hill giant. Thats the problem. A solo can be more complicated both to challenge the party and as its the only thing the DM is running. A low level regular on the other hand should not have 3 other things to consider beyond its normal defenses and attack. PH1 has held up well, there is good stuff in there. But there is still marking and quarrying and paladin and cleric builds no one wants and too many hp and too many high level powers... [/QUOTE]
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I'd like to put 4E on a diet!
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