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I'd like to see individual difficulty settings in 5e
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<blockquote data-quote="harpy" data-source="post: 5772751" data-attributes="member: 85243"><p>It would seem unfair from someone who was deeply invested in a gamist style of play. That's kind of the unspoken element about gamism. It isn't just PvE, but it's also a subtle PvP. People might not actually attack each other, but they desire a jocular atmosphere in which each person is on the line to perform. </p><p></p><p>But of course this is all a matter of degrees. Someone who's a strident gamist might flip out at the thought of someone else playing on God mode and they might be completely unwilling to compromise. They might even admit that the come to play to show off how much more clever they are then some people at the table. But that's just kind of an extreme form of it.</p><p></p><p>Other people might want that competitive atmosphere, but are willing to negotiate a bit. So it's really just a tool for those willing to have multiple play styles going at the same time.</p><p></p><p></p><p></p><p>It could be gamable however There is the push back from the narrativist player. They can just say "No, that isn't what my character would do, right now I'm in the reluctant hero stage of the heroes journey. Besides, your characters don't know I'm the THE ONE anyway, so quit metagaming. You're the guys who want to be challenged, go charge in."</p></blockquote><p></p>
[QUOTE="harpy, post: 5772751, member: 85243"] It would seem unfair from someone who was deeply invested in a gamist style of play. That's kind of the unspoken element about gamism. It isn't just PvE, but it's also a subtle PvP. People might not actually attack each other, but they desire a jocular atmosphere in which each person is on the line to perform. But of course this is all a matter of degrees. Someone who's a strident gamist might flip out at the thought of someone else playing on God mode and they might be completely unwilling to compromise. They might even admit that the come to play to show off how much more clever they are then some people at the table. But that's just kind of an extreme form of it. Other people might want that competitive atmosphere, but are willing to negotiate a bit. So it's really just a tool for those willing to have multiple play styles going at the same time. It could be gamable however There is the push back from the narrativist player. They can just say "No, that isn't what my character would do, right now I'm in the reluctant hero stage of the heroes journey. Besides, your characters don't know I'm the THE ONE anyway, so quit metagaming. You're the guys who want to be challenged, go charge in." [/QUOTE]
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Community
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I'd like to see individual difficulty settings in 5e
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