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I'd like to see individual difficulty settings in 5e
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<blockquote data-quote="DonTadow" data-source="post: 5772776" data-attributes="member: 22622"><p>The problem is, in game, you create one player character who is better and damn near invincible compared to another player. You essentially have two players playing tow separate games. The player who needs the challenge will truly not get the challenge.</p><p></p><p>I don't discount the way you play, i love games like that. But DND is a system geared towards players who have some interest in combat. </p><p></p><p>To make your style work in DND, you'd need all players and the DM on board, else you get a disparity in fairness and only you would be happy (as the other players looking for challenging combat would be bored knowing the outcome.) Part of the challenge of combat is not just winning or dying, it's using the triumphs and pitfalls of combat to add o the narrative. If all there are are triumphs, in dnd, </p><p></p><p>Narrative types of rpgs include True D20, Mutants and Masterminds, Unknown Armies, Cortex system. These RPGs have systems built into them where the default is that the players are heroes and won't die (unless apart of the story).</p><p></p><p>This problem is not going to be fixed by a system, as any system already has the things you described as fixed. I've had a few campaigns where certain players elected to be resserected or come back as ghosts or receive a death pledge, and others just opt for another character.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5772776, member: 22622"] The problem is, in game, you create one player character who is better and damn near invincible compared to another player. You essentially have two players playing tow separate games. The player who needs the challenge will truly not get the challenge. I don't discount the way you play, i love games like that. But DND is a system geared towards players who have some interest in combat. To make your style work in DND, you'd need all players and the DM on board, else you get a disparity in fairness and only you would be happy (as the other players looking for challenging combat would be bored knowing the outcome.) Part of the challenge of combat is not just winning or dying, it's using the triumphs and pitfalls of combat to add o the narrative. If all there are are triumphs, in dnd, Narrative types of rpgs include True D20, Mutants and Masterminds, Unknown Armies, Cortex system. These RPGs have systems built into them where the default is that the players are heroes and won't die (unless apart of the story). This problem is not going to be fixed by a system, as any system already has the things you described as fixed. I've had a few campaigns where certain players elected to be resserected or come back as ghosts or receive a death pledge, and others just opt for another character. [/QUOTE]
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I'd like to see individual difficulty settings in 5e
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