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General Tabletop Discussion
*Dungeons & Dragons
I'd like to see individual difficulty settings in 5e
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<blockquote data-quote="Fanaelialae" data-source="post: 5774041" data-attributes="member: 53980"><p>Difficulty settings would be pretty easy for groups:</p><p></p><p>Easy Mode- everyone has double action points</p><p>Hard Mode- everyone has 1/2 hp</p><p></p><p>Regarding individual players though, I'm extremely dubious about the prospect. I mean, you could, but I don't think it would end well. In all fairness, there's nothing stopping your friend who likes to be challenged from wearing no armor or dealing half his hp in damage to himself every morning. Or, if you play 3e, he could play a Commoner. That would certainly up the challenge for him. I expect he doesn't though, because there's a difference between wanting a challenge and wanting to be weaker than the rest of the party.</p><p></p><p>This type of a solution would only be effective for the type of player that doesn't mind running a Rifts Vagabond alongside a group of Glitterboys and Dragons. That also doesn't address DMs who don't enjoy having such power disparities amongst their players. Some people love Rifts, but there are plenty who don't care for that system.</p><p></p><p>I'm going to echo what a lot of others have said and say that this is something probably best worked out within the group.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5774041, member: 53980"] Difficulty settings would be pretty easy for groups: Easy Mode- everyone has double action points Hard Mode- everyone has 1/2 hp Regarding individual players though, I'm extremely dubious about the prospect. I mean, you could, but I don't think it would end well. In all fairness, there's nothing stopping your friend who likes to be challenged from wearing no armor or dealing half his hp in damage to himself every morning. Or, if you play 3e, he could play a Commoner. That would certainly up the challenge for him. I expect he doesn't though, because there's a difference between wanting a challenge and wanting to be weaker than the rest of the party. This type of a solution would only be effective for the type of player that doesn't mind running a Rifts Vagabond alongside a group of Glitterboys and Dragons. That also doesn't address DMs who don't enjoy having such power disparities amongst their players. Some people love Rifts, but there are plenty who don't care for that system. I'm going to echo what a lot of others have said and say that this is something probably best worked out within the group. [/QUOTE]
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Community
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I'd like to see individual difficulty settings in 5e
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