Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
I'd like to see Next do away with racial stat mods for PC races.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Incenjucar" data-source="post: 6227715" data-attributes="member: 6182"><p>There's no real requirement that stats be required for a class, period.</p><p></p><p>If stats were basically perks instead of requirements, such that you could have viable if sub-par characters with six 10s (making NPCs super easy to work with), you could give your character any stats you want and still be viable.</p><p></p><p>You would have to:</p><p></p><p>* Make every stat equally useful to a <strong>well-rounded</strong> character of any class (specialist characters can still gain by specializing).</p><p>* Make every class able to effectively utilize every stat (wizards would need VIABLE melee attacks, etc.)</p><p>* Make every bump in a stat useful (if 12 is no better than a 10 nobody will have a 12)</p><p>* Make every bump in a stat equal to a bump in another stat</p><p>* Remove ability scores from to-hit and defense values. Those need to be baked in elsewhere.</p><p>* Level out accuracy. Every class should be able to hit with any ability they can access. A wizard whacking someone with a staff may do relatively paltry damage, but they should be able to hit reliably hit so they can utilize Strength.</p><p></p><p>Just as a 1:30am no-effort example:</p><p>"Bump" defined: The point in an ability score increase where you actually gain something from it.</p><p></p><p>Strength: +1/bump to melee damage</p><p>Dexterity: +1/bump to ranged damage</p><p>Constitution: +1/bump to HP</p><p>Intelligence: +1/bump to area damage</p><p>Wisdom: +1/bump to minimum roll on Skill Checks (Wisdom 12 means your lowest skill check roll is 2, etc)</p><p>Charisma: +1/bump to HP healed (Wisdom 12 means you get healed for 11 instead of 10, etc)</p><p></p><p>Obviously the above is not likely going to work for D&D, and a strict +X*bump structure is not the only way to go, but as a general notion, I hope that gets the idea across. You also don't have to make the stats mean the same thing for every class, but making a unique series for each class can get complicated as heck.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 6227715, member: 6182"] There's no real requirement that stats be required for a class, period. If stats were basically perks instead of requirements, such that you could have viable if sub-par characters with six 10s (making NPCs super easy to work with), you could give your character any stats you want and still be viable. You would have to: * Make every stat equally useful to a [B]well-rounded[/B] character of any class (specialist characters can still gain by specializing). * Make every class able to effectively utilize every stat (wizards would need VIABLE melee attacks, etc.) * Make every bump in a stat useful (if 12 is no better than a 10 nobody will have a 12) * Make every bump in a stat equal to a bump in another stat * Remove ability scores from to-hit and defense values. Those need to be baked in elsewhere. * Level out accuracy. Every class should be able to hit with any ability they can access. A wizard whacking someone with a staff may do relatively paltry damage, but they should be able to hit reliably hit so they can utilize Strength. Just as a 1:30am no-effort example: "Bump" defined: The point in an ability score increase where you actually gain something from it. Strength: +1/bump to melee damage Dexterity: +1/bump to ranged damage Constitution: +1/bump to HP Intelligence: +1/bump to area damage Wisdom: +1/bump to minimum roll on Skill Checks (Wisdom 12 means your lowest skill check roll is 2, etc) Charisma: +1/bump to HP healed (Wisdom 12 means you get healed for 11 instead of 10, etc) Obviously the above is not likely going to work for D&D, and a strict +X*bump structure is not the only way to go, but as a general notion, I hope that gets the idea across. You also don't have to make the stats mean the same thing for every class, but making a unique series for each class can get complicated as heck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'd like to see Next do away with racial stat mods for PC races.
Top