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"I'd Never Normally Play This, But . . . ." -- i.e., That One Time You Got Talked Into Going Way Outside Your Comfort Zone
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<blockquote data-quote="Xaelvaen" data-source="post: 7623409" data-attributes="member: 6681906"><p>I'll note, I played 3.0/3.5 and pathfinder quite a bit until D&D 5E released. However, I had a friend who wanted me to play in his Pathfinder game and... I really didn't want to go back. It felt like taking a step backwards in RPG progression. However, I gave it a try - he ran one of those campaigns from Paizo, I don't even really remember which one, but I went Fighter - nice and simple, and decided that since the combat of PF is what bogs me down, I'll keep it easy to navigate, that way I can focus on the character and hopefully let the system meld into the background.</p><p></p><p>I failed to calculate just how many new supplements there were in that amount of time. I could barely slog through the feat selection, class alternatives, etc - but I did it, for the friendship of course. We played two sessions total, which were less total hours than went into making the character, before he got bored of the adventure path and it all just fell apart anyway.</p><p></p><p>I just can't do level-based + crunch. I can do one of the two, but not both. I didn't really have to navigate anything in that example, aside from 146 books of options for character creation.</p><p></p><p>In that vein, as to my understanding, HERO system is very complex creation, but very simplified to run. So perhaps that will work in your favor. As far as not even liking the -setting-, I'm not sure what to do about that. I'm not fond of super hero movies, let alone RPGs. I do believe you might just have to bite one of two bullets - truth, or mental damage.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7623409, member: 6681906"] I'll note, I played 3.0/3.5 and pathfinder quite a bit until D&D 5E released. However, I had a friend who wanted me to play in his Pathfinder game and... I really didn't want to go back. It felt like taking a step backwards in RPG progression. However, I gave it a try - he ran one of those campaigns from Paizo, I don't even really remember which one, but I went Fighter - nice and simple, and decided that since the combat of PF is what bogs me down, I'll keep it easy to navigate, that way I can focus on the character and hopefully let the system meld into the background. I failed to calculate just how many new supplements there were in that amount of time. I could barely slog through the feat selection, class alternatives, etc - but I did it, for the friendship of course. We played two sessions total, which were less total hours than went into making the character, before he got bored of the adventure path and it all just fell apart anyway. I just can't do level-based + crunch. I can do one of the two, but not both. I didn't really have to navigate anything in that example, aside from 146 books of options for character creation. In that vein, as to my understanding, HERO system is very complex creation, but very simplified to run. So perhaps that will work in your favor. As far as not even liking the -setting-, I'm not sure what to do about that. I'm not fond of super hero movies, let alone RPGs. I do believe you might just have to bite one of two bullets - truth, or mental damage. [/QUOTE]
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