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"I'd Never Normally Play This, But . . . ." -- i.e., That One Time You Got Talked Into Going Way Outside Your Comfort Zone
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<blockquote data-quote="Tony Vargas" data-source="post: 7623564" data-attributes="member: 996"><p>I've played both (but never GM'd GURPS).</p><p>They use a similar resolution system, not so dissimilar to d20, really, but 3d6 roll-under with all sorts of modifiers. They're both build systems, and GURPS originally billed itself as a purpose-built Universal system (thus the U) and gave up on it calling itself "Multi-Genre" after a few editions, while Hero started as a de-facto core system and grew into Universal with it's 4th edition. But Hero is an effects-based system - you buy the effect something accomplishes (so arrows, bullets, lasers, & magic missiles all endeavor to kill targets down range, so they're all Killing Attacks, of varying power & limitations), while GURPS is list-based - each world book has lists of what you can buy with your points, so lasers (military X-ray lasers, OMFG!) are in Ultratech, bullets in High-tech, arrows in Basic, and magic-missiles in Magic. Among other factors, that means, for running a single game in a single genre, Hero represents more up-front work before play begins. </p><p></p><p>GURPS was inspired by the original Hero System game, Champions! and Hero 'going universal' was doubtless inspired by GURPS, they have enough in common that fans of one usually /hate/ the other. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7623564, member: 996"] I've played both (but never GM'd GURPS). They use a similar resolution system, not so dissimilar to d20, really, but 3d6 roll-under with all sorts of modifiers. They're both build systems, and GURPS originally billed itself as a purpose-built Universal system (thus the U) and gave up on it calling itself "Multi-Genre" after a few editions, while Hero started as a de-facto core system and grew into Universal with it's 4th edition. But Hero is an effects-based system - you buy the effect something accomplishes (so arrows, bullets, lasers, & magic missiles all endeavor to kill targets down range, so they're all Killing Attacks, of varying power & limitations), while GURPS is list-based - each world book has lists of what you can buy with your points, so lasers (military X-ray lasers, OMFG!) are in Ultratech, bullets in High-tech, arrows in Basic, and magic-missiles in Magic. Among other factors, that means, for running a single game in a single genre, Hero represents more up-front work before play begins. GURPS was inspired by the original Hero System game, Champions! and Hero 'going universal' was doubtless inspired by GURPS, they have enough in common that fans of one usually /hate/ the other. :D [/QUOTE]
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"I'd Never Normally Play This, But . . . ." -- i.e., That One Time You Got Talked Into Going Way Outside Your Comfort Zone
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