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I'd really, really like to hear about some fights with Strahd . . !
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<blockquote data-quote="fmacanadaguy" data-source="post: 8240334" data-attributes="member: 7030328"><p>It would depend on the readied action. A melee attack would only work if he pops in right next to said person. As for the rest, we have to factor in his available spells like greater invisibility and mirror image too. So he pops in the following round after prepping himself because why wouldn't he do that. He's smart. If he has greater invisibility up, those attacks now have disadvantage against him. Or if he has mirror image up, not all of them will work as some will just hit a duplicate which he can just he can refill it later if he needs to.</p><p></p><p>I don't see anywhere in the monster manual where you can't use the same action twice in a row although I am not sure what you mean by that. You mean that the first around you use it, then the next round you can't? Also easy to get around too as you said. First round I would pop it off. On Strahd's turn, use spells. On the players turn use legendary actions to move away through the wall. Next round I would use the lair action to seal all the doors. That makes it double tough for the characters to escape or find a way around to him when he, in the next round, uses the lair action to pass through a wall again after having regenerated a bit from hits he likely took earlier.</p><p></p><p>As it is, your best option to try to counter this would be having a party built for it. You need a wizard, sorcerer or lore bard to counter his spells as he comes in. I was in a party that had none. You also have to make sure that this counterspelling machine is surrounded by those able to take some hits because without spells, Stahd now has to come in close and when he attacks, he has 2 attacks with +9 to hit and can do an average of 22 damage per hit. Now as Strahd I would be doing this to the weakest members first then use legendary actions on subsequent turns to run back through the wall, since opportunity attacks cannot be used, before I can be surrounded so that one by one those dominos fall. This is where a cleric or paladin comes into play with the holy symbol that could potentially hold him but he has a high wisdom save mod that could make him pass it but if not, he has his legendary save as backup. This also assumes you actually HAVE a cleric or paladin, in which case I think you are just going to die slowly if you don't as he runs in and starts beating people to a pulp until he can hit the wizard enough to kill them then finish off the rest with spells. Its slower but very effective. Some unwitting players could actually go in with a party composition that has no legitimate chance against him based on what he has available.</p><p></p><p>This is what bugs me about this lair action in particular. It isn't well balanced because of what it can do and there is no sufficient explanation for him not to use it in order to wipe the party out when they get to the final confrontation. This is why I have been forced to change it entirely in the campaign I started up. It doesn't make sense as written.</p></blockquote><p></p>
[QUOTE="fmacanadaguy, post: 8240334, member: 7030328"] It would depend on the readied action. A melee attack would only work if he pops in right next to said person. As for the rest, we have to factor in his available spells like greater invisibility and mirror image too. So he pops in the following round after prepping himself because why wouldn't he do that. He's smart. If he has greater invisibility up, those attacks now have disadvantage against him. Or if he has mirror image up, not all of them will work as some will just hit a duplicate which he can just he can refill it later if he needs to. I don't see anywhere in the monster manual where you can't use the same action twice in a row although I am not sure what you mean by that. You mean that the first around you use it, then the next round you can't? Also easy to get around too as you said. First round I would pop it off. On Strahd's turn, use spells. On the players turn use legendary actions to move away through the wall. Next round I would use the lair action to seal all the doors. That makes it double tough for the characters to escape or find a way around to him when he, in the next round, uses the lair action to pass through a wall again after having regenerated a bit from hits he likely took earlier. As it is, your best option to try to counter this would be having a party built for it. You need a wizard, sorcerer or lore bard to counter his spells as he comes in. I was in a party that had none. You also have to make sure that this counterspelling machine is surrounded by those able to take some hits because without spells, Stahd now has to come in close and when he attacks, he has 2 attacks with +9 to hit and can do an average of 22 damage per hit. Now as Strahd I would be doing this to the weakest members first then use legendary actions on subsequent turns to run back through the wall, since opportunity attacks cannot be used, before I can be surrounded so that one by one those dominos fall. This is where a cleric or paladin comes into play with the holy symbol that could potentially hold him but he has a high wisdom save mod that could make him pass it but if not, he has his legendary save as backup. This also assumes you actually HAVE a cleric or paladin, in which case I think you are just going to die slowly if you don't as he runs in and starts beating people to a pulp until he can hit the wizard enough to kill them then finish off the rest with spells. Its slower but very effective. Some unwitting players could actually go in with a party composition that has no legitimate chance against him based on what he has available. This is what bugs me about this lair action in particular. It isn't well balanced because of what it can do and there is no sufficient explanation for him not to use it in order to wipe the party out when they get to the final confrontation. This is why I have been forced to change it entirely in the campaign I started up. It doesn't make sense as written. [/QUOTE]
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I'd really, really like to hear about some fights with Strahd . . !
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