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General Tabletop Discussion
*Dungeons & Dragons
I'd really, really like to hear about some fights with Strahd . . !
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<blockquote data-quote="fmacanadaguy" data-source="post: 8240836" data-attributes="member: 7030328"><p>No, both spells don't. I am aware. You'd have to choose. I'd go with greater invisibility. You are also assuming everyone has ranged attacks. I have played this campaign 5 times with only twice to completion and the first time the DM was terrible and had us fight him outside the castle where he was a pushover without that lair action. The DM could have had him just retreat with his legendary actions but didn't. But in every game only half the party had ranged abilities and they were cantrips. Any other ranged abilities would only do half damage since there are no magic ranged weapons unless you add them yourself or do a spell like Magic Weapon. So with only half doing ranged cantrips, you will be rolling maybe 3 times if you have a warlock at disadvantage. As Strahd I'd take those odds given I can retreat back into the wall and wait to regen.</p><p></p><p>I've actually tried grappling him before. Rather than cast a spell if you succeed he can just goes mist form on his turn and retreat into the wall using legendary actions to move. Plus he flies in mist form. I am a barbarian in a party of a fighter, druid, rogue and monk. We burned all our resources chasing him all over the place and managed to pin him down a bit to reduce a large chunk of his HP but now we have nothing left to hold him with and he can regen and I think he has most of his spells still or he should. The DM runs him properly so at this point we are screwed.</p><p></p><p>I can see why the designers had to make this lair action for the campaign. When you look at all the locations you can find him, if he ends up a small enclosed space and he can't disappear through a wall, he's fried.</p></blockquote><p></p>
[QUOTE="fmacanadaguy, post: 8240836, member: 7030328"] No, both spells don't. I am aware. You'd have to choose. I'd go with greater invisibility. You are also assuming everyone has ranged attacks. I have played this campaign 5 times with only twice to completion and the first time the DM was terrible and had us fight him outside the castle where he was a pushover without that lair action. The DM could have had him just retreat with his legendary actions but didn't. But in every game only half the party had ranged abilities and they were cantrips. Any other ranged abilities would only do half damage since there are no magic ranged weapons unless you add them yourself or do a spell like Magic Weapon. So with only half doing ranged cantrips, you will be rolling maybe 3 times if you have a warlock at disadvantage. As Strahd I'd take those odds given I can retreat back into the wall and wait to regen. I've actually tried grappling him before. Rather than cast a spell if you succeed he can just goes mist form on his turn and retreat into the wall using legendary actions to move. Plus he flies in mist form. I am a barbarian in a party of a fighter, druid, rogue and monk. We burned all our resources chasing him all over the place and managed to pin him down a bit to reduce a large chunk of his HP but now we have nothing left to hold him with and he can regen and I think he has most of his spells still or he should. The DM runs him properly so at this point we are screwed. I can see why the designers had to make this lair action for the campaign. When you look at all the locations you can find him, if he ends up a small enclosed space and he can't disappear through a wall, he's fried. [/QUOTE]
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Community
General Tabletop Discussion
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I'd really, really like to hear about some fights with Strahd . . !
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