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General Tabletop Discussion
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Idas for a New ENworld Class?
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<blockquote data-quote="steeldragons" data-source="post: 7065207" data-attributes="member: 92511"><p>Nearly everything being proposed, to me, sounds like things that can be done as archetypes of existing classes. </p><p></p><p>The only exception, that I see, would be an arcane half-caster en par with the paladin (clerical) and ranger (druidic) half-caster fighter-types. </p><p></p><p>The bladesinger (in addition to being created and intended strictly for FR, and for elves) and swordmage gives you a magic-user with a little sword-skill/play. The Eldritch Knight does this same thing from the reverse side of the street: a fighter with a [purposely] little bit of spell/arcane magic capacity. </p><p></p><p>The possibilities for that character type with a Bard or [Blade] Warlock both OVERshoot the target. Bard, as a FULL caster and Warlock with very specific flavor magic powers (if not the spell count/progression) built in.</p><p></p><p>As the game is set up now the fully "half," middle of the road, [arcane]caster/warrior isn't presented [without multiclassing, precisely, one level of Fighter to one level of wizard].</p><p></p><p>Generating a full new class requires, not just that the archetype can't be portrayed in some fashion with existing classes, but it's own signature mechanic/features/ability that other archetypes don't already use. If a proposed "class" just uses existing mechanics...and the rest of a matter of RPing flavor...then that's not a case for developing a full separate class...to me.</p><p> </p><p>So that's the only choice/option I see that the fantasy roleplaying game of Dungeons & Dragons is missing/still needs: Arcane Half-caster Warrior type guy.</p><p></p><p>Wanting a pokeman, wanting a jedi, wanting these other things I'm seeing listed here...sure, you can flavor things this way or that to get a character like that...and ROLEPLAY it how you like. But if you want to play an X, from genre/game/film/cartoon/comic Y, when D&D is built to play genre A,B or Z, then why play 5e D&D?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7065207, member: 92511"] Nearly everything being proposed, to me, sounds like things that can be done as archetypes of existing classes. The only exception, that I see, would be an arcane half-caster en par with the paladin (clerical) and ranger (druidic) half-caster fighter-types. The bladesinger (in addition to being created and intended strictly for FR, and for elves) and swordmage gives you a magic-user with a little sword-skill/play. The Eldritch Knight does this same thing from the reverse side of the street: a fighter with a [purposely] little bit of spell/arcane magic capacity. The possibilities for that character type with a Bard or [Blade] Warlock both OVERshoot the target. Bard, as a FULL caster and Warlock with very specific flavor magic powers (if not the spell count/progression) built in. As the game is set up now the fully "half," middle of the road, [arcane]caster/warrior isn't presented [without multiclassing, precisely, one level of Fighter to one level of wizard]. Generating a full new class requires, not just that the archetype can't be portrayed in some fashion with existing classes, but it's own signature mechanic/features/ability that other archetypes don't already use. If a proposed "class" just uses existing mechanics...and the rest of a matter of RPing flavor...then that's not a case for developing a full separate class...to me. So that's the only choice/option I see that the fantasy roleplaying game of Dungeons & Dragons is missing/still needs: Arcane Half-caster Warrior type guy. Wanting a pokeman, wanting a jedi, wanting these other things I'm seeing listed here...sure, you can flavor things this way or that to get a character like that...and ROLEPLAY it how you like. But if you want to play an X, from genre/game/film/cartoon/comic Y, when D&D is built to play genre A,B or Z, then why play 5e D&D? [/QUOTE]
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