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Idas for a New ENworld Class?
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<blockquote data-quote="steeldragons" data-source="post: 7066467" data-attributes="member: 92511"><p>While not my first choice or favorite...and stripping directly from Pathfinder, but being this is homebrew it shouldn't really matter, I guess...</p><p></p><p>I'd go with base class: MAGUS.</p><p>The Fighters fight with her weapons. The Wizard fights with his spells. The Magus trains hard and long to fight with both, simultaneously and/or in synchronous harmony.</p><p></p><p>Then for subclass archetypes, you get....let's say "Studies."</p><p></p><p>Study of the Sword (so you end up with a "Swordmagus" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>is the "base base" subclass. The basic, simplest, straight up fighter/mage guy.</p><p>Medium armor, no shields, simple weapons + (but not full on any/all martial weapons)</p><p>Half casting progression (which one will not for the Pally and Ranger, does NOT include cantrips), spell levels 1-5. With Spells Prepared (from one's spellbook).</p><p>Special abilities/features, off the top of my head, include [but not limited to]: the use of their primary weapon as an arcane focus; being able to use more spells as bonus actions or reactions[?]; some kind of disadvantage to target rolls against their spell save DC for certain spells/situations, etc...</p><p></p><p>Study of the Battle (so you get a "Battlemagus")</p><p>The more martial/heavy hitter of the crowd. Add in Heavy armor (still no shields). Add in all martial weapons.</p><p>Feature to include more "battlefield control" type magical advantages/disadvantages type stuff, use of rituals to cause or increase area effects; scrying/divination stuff, some paladiny auras' type stuff?, etc...</p><p></p><p>I would add in a third option at the get go...and move the Hexblade to here...who maybe is more "sorcerer" than "mage" with renewable Spells Known instead of Prepared?</p><p></p><p>Study of the Shadow (oooo, "shadowmagus." I like that...but we already have shadow monks and shadow warlocks...<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> Ok make Hexblade a 4th subclass)</p><p>More Roguey/stealthy than the other two options. More the "arcane magic-using scout" or infiltrator than the armored behemoth or the simple sword- mage. BUT -have to be careful- this might not be different enough from either shadow monks or shadowy/hexbladey warlocks to warrant a subclass...in which case, just make a Hexblade the third subclass.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7066467, member: 92511"] While not my first choice or favorite...and stripping directly from Pathfinder, but being this is homebrew it shouldn't really matter, I guess... I'd go with base class: MAGUS. The Fighters fight with her weapons. The Wizard fights with his spells. The Magus trains hard and long to fight with both, simultaneously and/or in synchronous harmony. Then for subclass archetypes, you get....let's say "Studies." Study of the Sword (so you end up with a "Swordmagus" ;) is the "base base" subclass. The basic, simplest, straight up fighter/mage guy. Medium armor, no shields, simple weapons + (but not full on any/all martial weapons) Half casting progression (which one will not for the Pally and Ranger, does NOT include cantrips), spell levels 1-5. With Spells Prepared (from one's spellbook). Special abilities/features, off the top of my head, include [but not limited to]: the use of their primary weapon as an arcane focus; being able to use more spells as bonus actions or reactions[?]; some kind of disadvantage to target rolls against their spell save DC for certain spells/situations, etc... Study of the Battle (so you get a "Battlemagus") The more martial/heavy hitter of the crowd. Add in Heavy armor (still no shields). Add in all martial weapons. Feature to include more "battlefield control" type magical advantages/disadvantages type stuff, use of rituals to cause or increase area effects; scrying/divination stuff, some paladiny auras' type stuff?, etc... I would add in a third option at the get go...and move the Hexblade to here...who maybe is more "sorcerer" than "mage" with renewable Spells Known instead of Prepared? Study of the Shadow (oooo, "shadowmagus." I like that...but we already have shadow monks and shadow warlocks...:hmm: Ok make Hexblade a 4th subclass) More Roguey/stealthy than the other two options. More the "arcane magic-using scout" or infiltrator than the armored behemoth or the simple sword- mage. BUT -have to be careful- this might not be different enough from either shadow monks or shadowy/hexbladey warlocks to warrant a subclass...in which case, just make a Hexblade the third subclass. [/QUOTE]
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