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General Tabletop Discussion
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Idea about automating encounters
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<blockquote data-quote="Umbran" data-source="post: 7880599" data-attributes="member: 177"><p>That's kind of the mechanic for an entire game: Sentinels of the Multiverse. The players are superheroes, and the villain works off a deck of cards that the players resolve without having to make choices.</p><p></p><p>So, yes, what you are talking about can be made to work. I don't know if it is saving you effort overall, but front-loading it in the preparation of the decks might make the encounter run more smoothly. </p><p></p><p>This will kid of fail if they try a creative solution that isn't, "We fight them until they drop." Also, this is apt to work better for enemies with plain attack rolls. A spellcaster... probably doesn't work so well programmed in such a form, unless you are clever with the deck, "Cast lightning bolt at the target with the lowest hit points" and such. And even then sometimes it will come up with unfortunate results.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7880599, member: 177"] That's kind of the mechanic for an entire game: Sentinels of the Multiverse. The players are superheroes, and the villain works off a deck of cards that the players resolve without having to make choices. So, yes, what you are talking about can be made to work. I don't know if it is saving you effort overall, but front-loading it in the preparation of the decks might make the encounter run more smoothly. This will kid of fail if they try a creative solution that isn't, "We fight them until they drop." Also, this is apt to work better for enemies with plain attack rolls. A spellcaster... probably doesn't work so well programmed in such a form, unless you are clever with the deck, "Cast lightning bolt at the target with the lowest hit points" and such. And even then sometimes it will come up with unfortunate results. [/QUOTE]
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