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IDEA: Actually bounded accuracy
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<blockquote data-quote="RCanine" data-source="post: 6966856" data-attributes="member: 85040"><p>Was kicking around an idea, curious what others think: actually bounded accuracy. The idea being that every PC stat that adds to or is opposed by a d20 roll has a maximum, beyond which the PC gains no further benefit. For example:</p><p></p><p>Attack Rolls: +9 (+4 with SS/GWM)</p><p>AC: 20</p><p>Initiative: +9</p><p>Spell Save DC: 17</p><p>Skill Checks: +11</p><p>Skill Check DC: 22</p><p></p><p>The premise here is that it's possible to "cap" some stats fairly early in the game, encouraging players to diversify their builds. These caps are also low enough that players can never mathematically obviate any encounters.</p><p></p><p>Part of the problem with 5E is that d20 rolls still suffer inflation; a rogue with expertise in a dex-based skill could mount a +17 bonus, while your untrained cleric might still rock a -1; even below level 10 a druid may only have AC 15, while your fighter might be in the mid-20s. These wide gaps make encounters tough to balance; party make up can quickly make something impossible easy or vice versa.</p><p></p><p>These caps would only apply to PCs; NPCs would be allowed to break these bounds -- rarely -- for dramatic effect.</p><p></p><p>I imagine some folks may hate this idea; that's ok. But I'd love your thoughts.</p></blockquote><p></p>
[QUOTE="RCanine, post: 6966856, member: 85040"] Was kicking around an idea, curious what others think: actually bounded accuracy. The idea being that every PC stat that adds to or is opposed by a d20 roll has a maximum, beyond which the PC gains no further benefit. For example: Attack Rolls: +9 (+4 with SS/GWM) AC: 20 Initiative: +9 Spell Save DC: 17 Skill Checks: +11 Skill Check DC: 22 The premise here is that it's possible to "cap" some stats fairly early in the game, encouraging players to diversify their builds. These caps are also low enough that players can never mathematically obviate any encounters. Part of the problem with 5E is that d20 rolls still suffer inflation; a rogue with expertise in a dex-based skill could mount a +17 bonus, while your untrained cleric might still rock a -1; even below level 10 a druid may only have AC 15, while your fighter might be in the mid-20s. These wide gaps make encounters tough to balance; party make up can quickly make something impossible easy or vice versa. These caps would only apply to PCs; NPCs would be allowed to break these bounds -- rarely -- for dramatic effect. I imagine some folks may hate this idea; that's ok. But I'd love your thoughts. [/QUOTE]
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IDEA: Actually bounded accuracy
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